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What if We Got Rid of Character Creation?
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<blockquote data-quote="MGibster" data-source="post: 8955500" data-attributes="member: 4534"><p>Free League's Alien scenarios come with pre-generated characters. These characters have their own individual goals to achieve during each act of the scenario and they even have other characters they like or dislike. It's interesting because you don't really know what you're getting until you read over the character. i.e. You don't get to know the goals until you've committed to playing that character. </p><p></p><p>When I ran the scenario Chariots of the Gods, one of the characters main motivation for exploring a derilect vessel was because failure to do so would mean he and his entire crew would forfeit all pay for their current mission. The player had a hard time with this goal, and actually failed it, because she thought it made her character a money grubbing jerk and refused to take steps to ensure the characters explored the ship. I had a different interpretation, and it was that as regular working class people, forefeiting months worth of pay has a negative effect on them and their families. You got a mortgage or rent? Your kids need food and clothes? None of them can afford to forfeit a few months of pay. </p><p></p><p>But this is only a one shot scenario, not a full campaign. For a lot of people, not people able to make their character would be a tough sell. I'd try it just for funsies, but it's not for everyone.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8955500, member: 4534"] Free League's Alien scenarios come with pre-generated characters. These characters have their own individual goals to achieve during each act of the scenario and they even have other characters they like or dislike. It's interesting because you don't really know what you're getting until you read over the character. i.e. You don't get to know the goals until you've committed to playing that character. When I ran the scenario Chariots of the Gods, one of the characters main motivation for exploring a derilect vessel was because failure to do so would mean he and his entire crew would forfeit all pay for their current mission. The player had a hard time with this goal, and actually failed it, because she thought it made her character a money grubbing jerk and refused to take steps to ensure the characters explored the ship. I had a different interpretation, and it was that as regular working class people, forefeiting months worth of pay has a negative effect on them and their families. You got a mortgage or rent? Your kids need food and clothes? None of them can afford to forfeit a few months of pay. But this is only a one shot scenario, not a full campaign. For a lot of people, not people able to make their character would be a tough sell. I'd try it just for funsies, but it's not for everyone. [/QUOTE]
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