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What if We Got Rid of Character Creation?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8955659" data-attributes="member: 4789"><p>Background, personality, motivation and abilities are all tied together in a character I player, and the character has to be someone I could play with an emotional connection with. That includes all those listed things - and I am very particular about how it comes together. It could also be that I have a particular avenue of myself I want to enhance in the characters personality.</p><p>So I double it would work.</p><p></p><p>To put things in perspective - 2 of my longest played systems are D&D 3.PF and HERO. Those games have about the right amount of character customization for me to feel comfortable to play, and expect to enjoy (although PF is a little limited for that). I can take weeks to make a character just exactly what I want them to be. Add to that the fact that our games run long - my last 2 HERO characters had been played for more than a decade by retirement, and my last PF character for 4 years. I couldn't get long term invested in a pre-built character (even if awesome) for that. </p><p></p><p>My primary purpose in roleplaying is immersion, to maybe even have moments that I forget I am playing and completely feel the exact thing a character feels. For that work, the character has to be an extension of me, and for that to be the case, I have to create the character.</p><p></p><p>I think, in the abstract, your idea would work... but it would never be a game I feel comfortable playing. I would no more connected to what was going on than playing Sorry or Chess. It would just be completely mechanical and not what I want out of roleplaying. Even playing such a character for weeks and months I would never develop that .. emotional bond (for lack of a better phrase). It would always feel like moving pieces around a board and not becoming the character.</p><p></p><p>When I play I always refer to my character as me "I attack the ork" "What do I see". In a character I didn't create it would be "he attacks the orc." So again, it could be a great game, but one I would never play, as the basic concept is almost antithical to what I want out of roleplaying.</p><p></p><p>(Disclaimer some of that comes off a little one true wayism - I am only applying these standards to myself, not how other people play).</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8955659, member: 4789"] Background, personality, motivation and abilities are all tied together in a character I player, and the character has to be someone I could play with an emotional connection with. That includes all those listed things - and I am very particular about how it comes together. It could also be that I have a particular avenue of myself I want to enhance in the characters personality. So I double it would work. To put things in perspective - 2 of my longest played systems are D&D 3.PF and HERO. Those games have about the right amount of character customization for me to feel comfortable to play, and expect to enjoy (although PF is a little limited for that). I can take weeks to make a character just exactly what I want them to be. Add to that the fact that our games run long - my last 2 HERO characters had been played for more than a decade by retirement, and my last PF character for 4 years. I couldn't get long term invested in a pre-built character (even if awesome) for that. My primary purpose in roleplaying is immersion, to maybe even have moments that I forget I am playing and completely feel the exact thing a character feels. For that work, the character has to be an extension of me, and for that to be the case, I have to create the character. I think, in the abstract, your idea would work... but it would never be a game I feel comfortable playing. I would no more connected to what was going on than playing Sorry or Chess. It would just be completely mechanical and not what I want out of roleplaying. Even playing such a character for weeks and months I would never develop that .. emotional bond (for lack of a better phrase). It would always feel like moving pieces around a board and not becoming the character. When I play I always refer to my character as me "I attack the ork" "What do I see". In a character I didn't create it would be "he attacks the orc." So again, it could be a great game, but one I would never play, as the basic concept is almost antithical to what I want out of roleplaying. (Disclaimer some of that comes off a little one true wayism - I am only applying these standards to myself, not how other people play). [/QUOTE]
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