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General Tabletop Discussion
*TTRPGs General
What if We Got Rid of Character Creation?
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<blockquote data-quote="MNblockhead" data-source="post: 8956001" data-attributes="member: 6796661"><p>WotC already offers pregens on its website for free. If you have D&D beyond you can generate a character entirely randomly in seconds. </p><p></p><p>As a DM, I ran both types of campaigns. Where I want to run a campaign with a specific style and which is heavily story based, I'll have pre-gens that players can select from, with backstories that tie them to the plot and to each other. But those tend to be shorter campaigns. One main, large adventure. Not years-long campaigns. But this is actually MORE work for the DM unless you are buying an adventure that comes with pre-gens. </p><p></p><p>For one shots, I prefer pre-gens, so you can get into the adventure immediately. I find this especially important when introducing a new system. As a player, I avoid any convention game that makes time for creating characters or asks people to bring their own characters. I just find that it reduces the time we have to play the adventure and you don't have time for party relationships to each other and the world to develop naturally.</p><p></p><p>As a player I can enjoy taking a pre-gen and role-playing a character I didn't create to be as fun as rolling my own. Often it'll lead me to playing a character with features I wouldn't have built on my own and that creates interesting challenges and introduces me to features I might not have otherwise had interacted with. As a player I can enjoy either. I like both pre-gens and rolling my own. </p><p></p><p>As a DM, I talk to my players. Since I started running games again, in all of my D&D campaigns the players made their own characters. Most players find this more satisfying for long campaigns. The only games I've run since 2014 that used pregens were one-shots in other systems.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8956001, member: 6796661"] WotC already offers pregens on its website for free. If you have D&D beyond you can generate a character entirely randomly in seconds. As a DM, I ran both types of campaigns. Where I want to run a campaign with a specific style and which is heavily story based, I'll have pre-gens that players can select from, with backstories that tie them to the plot and to each other. But those tend to be shorter campaigns. One main, large adventure. Not years-long campaigns. But this is actually MORE work for the DM unless you are buying an adventure that comes with pre-gens. For one shots, I prefer pre-gens, so you can get into the adventure immediately. I find this especially important when introducing a new system. As a player, I avoid any convention game that makes time for creating characters or asks people to bring their own characters. I just find that it reduces the time we have to play the adventure and you don't have time for party relationships to each other and the world to develop naturally. As a player I can enjoy taking a pre-gen and role-playing a character I didn't create to be as fun as rolling my own. Often it'll lead me to playing a character with features I wouldn't have built on my own and that creates interesting challenges and introduces me to features I might not have otherwise had interacted with. As a player I can enjoy either. I like both pre-gens and rolling my own. As a DM, I talk to my players. Since I started running games again, in all of my D&D campaigns the players made their own characters. Most players find this more satisfying for long campaigns. The only games I've run since 2014 that used pregens were one-shots in other systems. [/QUOTE]
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