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What if We Got Rid of Character Creation?
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<blockquote data-quote="TwoSix" data-source="post: 8956486" data-attributes="member: 205"><p>Yea, playbooks were one of the first things I thought of as a compromise between "complete freedom of choice" and "fixed pre-gen characters." Playbooks give the character a definite trope or hook that ties into the campaign story, but there's a broad freedom to fill in the trope with any amount of aesthetic (and some mechanical) difference.</p><p></p><p>I also think with the recent trend of high production value Kickstarters, you could definitely see a product with a swath of "MOBA-type" characters, say with minis and high-quality character art, where the characters have the mechanical equivalent of a few cantrips and a feat, some fixed scaling, and the rest of the progression as "diegetic" (story rewards and magic items).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8956486, member: 205"] Yea, playbooks were one of the first things I thought of as a compromise between "complete freedom of choice" and "fixed pre-gen characters." Playbooks give the character a definite trope or hook that ties into the campaign story, but there's a broad freedom to fill in the trope with any amount of aesthetic (and some mechanical) difference. I also think with the recent trend of high production value Kickstarters, you could definitely see a product with a swath of "MOBA-type" characters, say with minis and high-quality character art, where the characters have the mechanical equivalent of a few cantrips and a feat, some fixed scaling, and the rest of the progression as "diegetic" (story rewards and magic items). [/QUOTE]
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What if We Got Rid of Character Creation?
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