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What if We Got Rid of Character Creation?
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<blockquote data-quote="Li Shenron" data-source="post: 8974730" data-attributes="member: 1465"><p>There are so many options available between full character creation and premade characters, and each option can be your best choice for your own game, so I wouldn't get rid of the traditional hardcore full-freedom character creation but I certainly don't use it all the time.</p><p></p><p>As a player, I prefer full character creation, within the boundary of the chosen setting/theme, meaning that not everything needs to be allowed. But this is because I know 5e well enough so that I can create a new low/mid-level character very quickly. Otherwise I would reserve full character creation to when you are determined to play a long campaign.</p><p></p><p>Nowadays, besides our family game, I almost always plays one-shots or "weekend games", and for them I prefer to bring pregens for the players to choose from. I do not like truly completely defined pregens however, so I normally only provide the stats, and let players choose non-stats features. </p><p></p><p>Between these two options, I sometimes provide sort-of "modular" pregens, typically in the sense of having class and base stats all defined, but let players add a race and/or a background (instead of having them fixed), and possibily choose between starting packages (such as two or three different sets of pre-chosen spells for a spellcaster). For races I always had to tinker a lot, particularly to avoid having to update stats already on the character sheet, so sometimes I just had each race provide some (but not necessarily all) their non-bonus features.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8974730, member: 1465"] There are so many options available between full character creation and premade characters, and each option can be your best choice for your own game, so I wouldn't get rid of the traditional hardcore full-freedom character creation but I certainly don't use it all the time. As a player, I prefer full character creation, within the boundary of the chosen setting/theme, meaning that not everything needs to be allowed. But this is because I know 5e well enough so that I can create a new low/mid-level character very quickly. Otherwise I would reserve full character creation to when you are determined to play a long campaign. Nowadays, besides our family game, I almost always plays one-shots or "weekend games", and for them I prefer to bring pregens for the players to choose from. I do not like truly completely defined pregens however, so I normally only provide the stats, and let players choose non-stats features. Between these two options, I sometimes provide sort-of "modular" pregens, typically in the sense of having class and base stats all defined, but let players add a race and/or a background (instead of having them fixed), and possibily choose between starting packages (such as two or three different sets of pre-chosen spells for a spellcaster). For races I always had to tinker a lot, particularly to avoid having to update stats already on the character sheet, so sometimes I just had each race provide some (but not necessarily all) their non-bonus features. [/QUOTE]
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