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General Tabletop Discussion
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What if we got rid of stats entirely?
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<blockquote data-quote="Staffan" data-source="post: 9317811" data-attributes="member: 907"><p>That's pretty much what the Troubleshooters does. Strength, Agility, Endurance, Charm, and Willpower are treated like any other skill. You want to punch someone? That's the Melee Combat skill. You want to lift a car enough so your friend can get out? That's Strength. There's no correlation between the two. Similarly, there's no correlation between Agility (acrobatics, balance, crawling around vents, stuff like that) and Sneak. That cleanly avoids arguments like "Can't I use Intimidate with Strength instead of Charisma" or "Why can't I work out to boost my Strength?"</p><p></p><p>Troubleshooters is a skill-based game though. Having 30ish skills, plus access to a bunch of Abilities (sort of like feats), means there's plenty of room for differentiation between characters. With a class system, there's so much that's determined by your class that you kind of need something else to give definition beyond being a cookie cutter. You could use a more flexible class system like in Pathfinder 2, but I don't think you'd get a good result from just removing stats from D&D.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9317811, member: 907"] That's pretty much what the Troubleshooters does. Strength, Agility, Endurance, Charm, and Willpower are treated like any other skill. You want to punch someone? That's the Melee Combat skill. You want to lift a car enough so your friend can get out? That's Strength. There's no correlation between the two. Similarly, there's no correlation between Agility (acrobatics, balance, crawling around vents, stuff like that) and Sneak. That cleanly avoids arguments like "Can't I use Intimidate with Strength instead of Charisma" or "Why can't I work out to boost my Strength?" Troubleshooters is a skill-based game though. Having 30ish skills, plus access to a bunch of Abilities (sort of like feats), means there's plenty of room for differentiation between characters. With a class system, there's so much that's determined by your class that you kind of need something else to give definition beyond being a cookie cutter. You could use a more flexible class system like in Pathfinder 2, but I don't think you'd get a good result from just removing stats from D&D. [/QUOTE]
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What if we got rid of stats entirely?
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