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General Tabletop Discussion
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What if we got rid of stats entirely?
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<blockquote data-quote="Amrûnril" data-source="post: 9317861" data-attributes="member: 6841183"><p>I think the biggest advantage of ability scores is that they facilitate a system where skills can be partially linked, rather than being either identical or independent. A character who excels at Performance may not be trained in Persuasion, but will likely still perform better in that field than a similarly untrained character focused on Stealth or Arcana. Similarly (if we incorporate optional rules), a character trained in Medicine may excel in its intelligence-based aspects (identifying rare diseases), while being merely competent in its dexterity-based aspects (surgery). </p><p></p><p>This principle can be extended to combat "skills" as well, but I'll echo the sentiment that these relationships should be more nuanced than what we see in the current game. Rather than dexterity determining a Rogue's combat effectiveness, for instance, multiple abilities should contribute to distinct, but similarly important, aspects of combat proficiency.</p></blockquote><p></p>
[QUOTE="Amrûnril, post: 9317861, member: 6841183"] I think the biggest advantage of ability scores is that they facilitate a system where skills can be partially linked, rather than being either identical or independent. A character who excels at Performance may not be trained in Persuasion, but will likely still perform better in that field than a similarly untrained character focused on Stealth or Arcana. Similarly (if we incorporate optional rules), a character trained in Medicine may excel in its intelligence-based aspects (identifying rare diseases), while being merely competent in its dexterity-based aspects (surgery). This principle can be extended to combat "skills" as well, but I'll echo the sentiment that these relationships should be more nuanced than what we see in the current game. Rather than dexterity determining a Rogue's combat effectiveness, for instance, multiple abilities should contribute to distinct, but similarly important, aspects of combat proficiency. [/QUOTE]
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What if we got rid of stats entirely?
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