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What if we got rid of stats entirely?
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<blockquote data-quote="Shardstone" data-source="post: 9318285" data-attributes="member: 6807784"><p>In an all Skills system, Skills becomes a new kind of currency. The logical thing to do is to recontextualize saves, tools, weapons, armor, initiative, death, languages, and vehicles into skills. Then, each class grants a certain number of guaranteed skills, and backgrounds grant the player some additional skills. Additionally, you should go ahead and add some new things as skills in here. Why? Because an all-Skill system needs "Fields of Related Expertise" to truly shine.</p><p></p><p>First off, all skills have four tiers -> Proficiency, Expertise, Mastery, Legendary (+3, +6, +9, Base 10 + 9). When you make a Skill Check and don't have Proficiency, you can choose a related skill and add half its modifier (rounded up) to your check. Likewise, when making a check with Proficiency, you can choose a related skill and add half its modifier so long as its of the same or higher tier as the base skill check. So if I have proficiency in Arcana and Expertise in thieves tools and I'm trying to overcome a seal created by some artifact, I can test Arcana first and then "invoke" my Thieves Tool's Expertise, giving me a +6 total on the check. Base Arcana because the magical nature of the artifact requires magical knoweldge more so then thieves tools knowledge.</p><p></p><p>You can only FoRK a single skill at a time, and it has to be somewhat related to the situation at hand. This, in practice for me, has made skills checks a fun little exercise in getting into character and tapping into different parts of their life experience. It requires the DM to be strict but fair with FoRKs though. You could accomplish the same effect by being diligent handing out Inspiration and saying you have to spend a point of Inspiration in order to FoRK a skill over. Regardless, I think this is just a better, more elegant way of accomplishing 5E's goals.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9318285, member: 6807784"] In an all Skills system, Skills becomes a new kind of currency. The logical thing to do is to recontextualize saves, tools, weapons, armor, initiative, death, languages, and vehicles into skills. Then, each class grants a certain number of guaranteed skills, and backgrounds grant the player some additional skills. Additionally, you should go ahead and add some new things as skills in here. Why? Because an all-Skill system needs "Fields of Related Expertise" to truly shine. First off, all skills have four tiers -> Proficiency, Expertise, Mastery, Legendary (+3, +6, +9, Base 10 + 9). When you make a Skill Check and don't have Proficiency, you can choose a related skill and add half its modifier (rounded up) to your check. Likewise, when making a check with Proficiency, you can choose a related skill and add half its modifier so long as its of the same or higher tier as the base skill check. So if I have proficiency in Arcana and Expertise in thieves tools and I'm trying to overcome a seal created by some artifact, I can test Arcana first and then "invoke" my Thieves Tool's Expertise, giving me a +6 total on the check. Base Arcana because the magical nature of the artifact requires magical knoweldge more so then thieves tools knowledge. You can only FoRK a single skill at a time, and it has to be somewhat related to the situation at hand. This, in practice for me, has made skills checks a fun little exercise in getting into character and tapping into different parts of their life experience. It requires the DM to be strict but fair with FoRKs though. You could accomplish the same effect by being diligent handing out Inspiration and saying you have to spend a point of Inspiration in order to FoRK a skill over. Regardless, I think this is just a better, more elegant way of accomplishing 5E's goals. [/QUOTE]
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What if we got rid of stats entirely?
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