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General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4561807" data-attributes="member: 78547"><p>This still doesn't answer the question of <em>why</em>we need a new level-based defense when the one we currently have works fine. Plus, you still haven't given a reason why a level 30 party should find it just as difficult to hit a level 1 Kobold as they do Orcus. What's the point? Lower level enemies should be significantly easier, and not just in terms of hit points. They should be easier to hit and easier to shrug off.</p><p></p><p>With the current rules, you could build an encounter with Orcus and 100 Kobold Dragonshields, and the party could probably handle it. The reason is that the Kobolds won't hit on anything short of a crit, and the PC's won't miss on anything except for a 1. This is the point, because they're epic heroes that are larger than life.</p><p></p><p>According to your rules though, the Kobolds would be able to easily hit the PC's and whittle their hp's down over time, whereas the PC's will actually have some difficulty in hitting them. So powers that fire off killing an enemy woudln't be very useful because the Kobolds would actually be pretty hard to hit. The party would probably end up wasting encounter and daily powers in order to get the Kobolds off their backs, and this would mean less ammunition for Orcus and would probalby lead to a TPK. Why would you want that? It makes no sense.</p><p></p><p>To give it some perspective in fantasy literature, this would be like Sauron himself coming down to smite a 12 year old and being unable to hit for 2 rounds. WTF.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4561807, member: 78547"] This still doesn't answer the question of [I]why[/I]we need a new level-based defense when the one we currently have works fine. Plus, you still haven't given a reason why a level 30 party should find it just as difficult to hit a level 1 Kobold as they do Orcus. What's the point? Lower level enemies should be significantly easier, and not just in terms of hit points. They should be easier to hit and easier to shrug off. With the current rules, you could build an encounter with Orcus and 100 Kobold Dragonshields, and the party could probably handle it. The reason is that the Kobolds won't hit on anything short of a crit, and the PC's won't miss on anything except for a 1. This is the point, because they're epic heroes that are larger than life. According to your rules though, the Kobolds would be able to easily hit the PC's and whittle their hp's down over time, whereas the PC's will actually have some difficulty in hitting them. So powers that fire off killing an enemy woudln't be very useful because the Kobolds would actually be pretty hard to hit. The party would probably end up wasting encounter and daily powers in order to get the Kobolds off their backs, and this would mean less ammunition for Orcus and would probalby lead to a TPK. Why would you want that? It makes no sense. To give it some perspective in fantasy literature, this would be like Sauron himself coming down to smite a 12 year old and being unable to hit for 2 rounds. WTF. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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