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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4563795" data-attributes="member: 78547"><p>It's supposed to take approximately 10 encounters to level up your PC's, so that would mean 20 encounters to go up two levels. So you're proposing a complete overhaul of the system to avoid adding 1 to a bunch of numbers every 20 encounters? This seems to be the <em>opposite</em> of simplifying the system.</p><p></p><p>Also, in regards to the magic item issue, I don't think you're understanding the point.</p><p></p><p>A level 30 character might have something like a +32. That's +15 for level, +8 for his main stat (started at 18 and pumped it every level), +6 weapon and a +3 for weapon proficiency. Another character in the party might only be using a +2 proficiency weapon, and he only started with a 16 in his main stat, so he would have a +30. That's a difference of only 6.25%, which is fairly minor.</p><p></p><p>Remove the level mechanic and you will instead have a character with a +17 and another with +15. That's a difference of 11.76%, which is a little bigger. This is what the others were talking about...without the 1/2 level mods you lose the padding. Suddenly, a character's weapon becomes a LOT more important. My Axe and Shield Fighter is suddenly missing 5% more than a Fullblade Fighter, or perhaps even as much as 10 or 15% more if he had a slightly lower ability score, or had an effect like a mark that was giving him a negative to hit.</p><p></p><p>By removing the padding you effectively double the effects of everything else in the game. To correct for that would be a massive headache. You can't just cut the bonuses in half, because then the low level encounters will be super hard because enemies will have 17AC but you'll only have a +3 to hit because all the modifiers only count for 1/2 their value.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4563795, member: 78547"] It's supposed to take approximately 10 encounters to level up your PC's, so that would mean 20 encounters to go up two levels. So you're proposing a complete overhaul of the system to avoid adding 1 to a bunch of numbers every 20 encounters? This seems to be the [I]opposite[/I] of simplifying the system. Also, in regards to the magic item issue, I don't think you're understanding the point. A level 30 character might have something like a +32. That's +15 for level, +8 for his main stat (started at 18 and pumped it every level), +6 weapon and a +3 for weapon proficiency. Another character in the party might only be using a +2 proficiency weapon, and he only started with a 16 in his main stat, so he would have a +30. That's a difference of only 6.25%, which is fairly minor. Remove the level mechanic and you will instead have a character with a +17 and another with +15. That's a difference of 11.76%, which is a little bigger. This is what the others were talking about...without the 1/2 level mods you lose the padding. Suddenly, a character's weapon becomes a LOT more important. My Axe and Shield Fighter is suddenly missing 5% more than a Fullblade Fighter, or perhaps even as much as 10 or 15% more if he had a slightly lower ability score, or had an effect like a mark that was giving him a negative to hit. By removing the padding you effectively double the effects of everything else in the game. To correct for that would be a massive headache. You can't just cut the bonuses in half, because then the low level encounters will be super hard because enemies will have 17AC but you'll only have a +3 to hit because all the modifiers only count for 1/2 their value. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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