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General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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<blockquote data-quote="DracoSuave" data-source="post: 4565433" data-attributes="member: 71571"><p>Character advancement isn't a sacred cow of D&D. It's a sacred cow of -roleplaying games-. Most games have the assumption that somehow, your abilities will improve over extended periods of time. The ones that don't are either designed for one-shot gaming (Ninja Burger), horror-style and therefore long term character advancement is prevented by character death (Call of Cthluhu, altho even that game had skill increases), or are postmodern things that aren't really appropriate to kick down the door get the treasure style gaming.</p><p></p><p>The increase in skills/attacks etc. is so that there's always a sense of 'I am better than before' which simply increasing hps doesn't cover.</p><p></p><p>With the level ups as is, that wall you once had trouble with is now easy, that kobold that gave you a hard time is now easy, that villiage chief that didn't listen to you now gives you respect. Your not just doing the same thing over and over agian, you're up against bigger and badder things, and the 1/2 level is part of that sense of escalation.</p><p></p><p>You look at that mountain that you could never climb at first level, and you go 'Alright, this should be no challenge now.'</p><p></p><p>You used to have trouble climbing hills, now you're climbing Mount Olympus.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4565433, member: 71571"] Character advancement isn't a sacred cow of D&D. It's a sacred cow of -roleplaying games-. Most games have the assumption that somehow, your abilities will improve over extended periods of time. The ones that don't are either designed for one-shot gaming (Ninja Burger), horror-style and therefore long term character advancement is prevented by character death (Call of Cthluhu, altho even that game had skill increases), or are postmodern things that aren't really appropriate to kick down the door get the treasure style gaming. The increase in skills/attacks etc. is so that there's always a sense of 'I am better than before' which simply increasing hps doesn't cover. With the level ups as is, that wall you once had trouble with is now easy, that kobold that gave you a hard time is now easy, that villiage chief that didn't listen to you now gives you respect. Your not just doing the same thing over and over agian, you're up against bigger and badder things, and the 1/2 level is part of that sense of escalation. You look at that mountain that you could never climb at first level, and you go 'Alright, this should be no challenge now.' You used to have trouble climbing hills, now you're climbing Mount Olympus. [/QUOTE]
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Community
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*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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