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General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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<blockquote data-quote="Saeviomagy" data-source="post: 4574330" data-attributes="member: 5890"><p>You said "1) You get +1 magic items with properties at level 1, not level 6." In response to a post that posited replacing magic item bonuses with a flat 1/5.</p><p></p><p>A miscalculation. The average is 1.58 ( (14 * 2 + 10)/24 = 1.5833...).</p><p></p><p>So... you're saying that the current system produces a very high amount of variability, based primarily on the DMs whim? Isn't that an argument FOR changing it?</p><p></p><p>OR you can have the more common spread of some items above and below +2.</p><p></p><p>The fact that decking yourself out in a full array of +2 items is</p><p>1) The most effective tactic</p><p>2) Requires players to spend playtime shopping</p><p>3) Really boring</p><p></p><p>is a failing of the current system that would be eliminated by simply getting rid of all those boring static bonuses and replacing them with an automatic and reasonably paced +x.x/level</p><p></p><p>Instead of just stating that the numbers are wrong, and trying to prove that the entire idea is invalid based on those wrong numbers, how about you do something productive? What numbers do you think would give the result desired (ie - we end up with the same numbers that an party would assuming they get a random allocation of treasure and their shopping follows the same model when filling any unfilled slots)?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4574330, member: 5890"] You said "1) You get +1 magic items with properties at level 1, not level 6." In response to a post that posited replacing magic item bonuses with a flat 1/5. A miscalculation. The average is 1.58 ( (14 * 2 + 10)/24 = 1.5833...). So... you're saying that the current system produces a very high amount of variability, based primarily on the DMs whim? Isn't that an argument FOR changing it? OR you can have the more common spread of some items above and below +2. The fact that decking yourself out in a full array of +2 items is 1) The most effective tactic 2) Requires players to spend playtime shopping 3) Really boring is a failing of the current system that would be eliminated by simply getting rid of all those boring static bonuses and replacing them with an automatic and reasonably paced +x.x/level Instead of just stating that the numbers are wrong, and trying to prove that the entire idea is invalid based on those wrong numbers, how about you do something productive? What numbers do you think would give the result desired (ie - we end up with the same numbers that an party would assuming they get a random allocation of treasure and their shopping follows the same model when filling any unfilled slots)? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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