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General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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<blockquote data-quote="DracoSuave" data-source="post: 4574694" data-attributes="member: 71571"><p>If you have 15 slot items (five man party, three slots a piece) by the end of level 5 given you by the DM (which is the guideline for how he hands out items, read the DMG) then the minimum average -possible- is 1.33. It cannot be lower than that, because you cannot have more than 10 +1 items handed out the standard way. The other 5, therefore, -have- to come from the +2 items. </p><p></p><p>This is, of course, assuming that your DM only hands you 5 +2 items and no more than that. If he hands you 14 +2 items then the math changes to this:</p><p></p><p>(14 X 2 + 1) / 15 = 1.93.</p><p></p><p>On top of that, if you think PCs aren't going to use their funds to buy decent gear... you're out of your mind.</p><p></p><p></p><p></p><p>Giving your party the items they want/need in treasures is the guideline set. Give them what they want, and let them enjoy their toys. That might not be exciting to you. But it is exciting to the players.</p><p></p><p>"But what if the player -likes- random stuff?" </p><p></p><p>Then they want random stuff, and you give them that. This isn't hard to understand.</p><p></p><p></p><p></p><p>Yet, players seem to have fun when they get larger numbers and do more damage. </p><p></p><p></p><p></p><p>Because I'm taking up a contrary position. It's your job to defend and advance your position, not mine. I'm stating what I believe to be flaws in your position. It's your job to defend them, not mine. What is productive, from my standpoint, does not have to be what is productive from yours. In some cases, the presented idea is counter productive to the stated goal. </p><p></p><p>Removing the level bonus, for example, will not make magic items less important, but more important. Evidence of this is shown by how third edition handled AC. </p><p></p><p>Presenting flaws and problems before they occur -is- productive. Handwaving them and ignoring them is not.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4574694, member: 71571"] If you have 15 slot items (five man party, three slots a piece) by the end of level 5 given you by the DM (which is the guideline for how he hands out items, read the DMG) then the minimum average -possible- is 1.33. It cannot be lower than that, because you cannot have more than 10 +1 items handed out the standard way. The other 5, therefore, -have- to come from the +2 items. This is, of course, assuming that your DM only hands you 5 +2 items and no more than that. If he hands you 14 +2 items then the math changes to this: (14 X 2 + 1) / 15 = 1.93. On top of that, if you think PCs aren't going to use their funds to buy decent gear... you're out of your mind. Giving your party the items they want/need in treasures is the guideline set. Give them what they want, and let them enjoy their toys. That might not be exciting to you. But it is exciting to the players. "But what if the player -likes- random stuff?" Then they want random stuff, and you give them that. This isn't hard to understand. Yet, players seem to have fun when they get larger numbers and do more damage. Because I'm taking up a contrary position. It's your job to defend and advance your position, not mine. I'm stating what I believe to be flaws in your position. It's your job to defend them, not mine. What is productive, from my standpoint, does not have to be what is productive from yours. In some cases, the presented idea is counter productive to the stated goal. Removing the level bonus, for example, will not make magic items less important, but more important. Evidence of this is shown by how third edition handled AC. Presenting flaws and problems before they occur -is- productive. Handwaving them and ignoring them is not. [/QUOTE]
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What if we removed the half-level bonus to everything?
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