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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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<blockquote data-quote="Gadget" data-source="post: 4574730" data-attributes="member: 23716"><p>Interesting Idea...</p><p></p><p>This could turn out to be sort of an E6 for 4E. While I like to feel my character is improving and making progress, I always thought the default I-am-a-god-among-ants superhero you became at high levels was more of an odd quirk than a desired feature. Sure you're bigger and badder than most anyone around, but you still put your pants on one leg at a time. I don't see how it would be boring, you're still getting stat boosts, feats and more and/or better powers by leveling up (In addition to hit points). So you are measurably improving, it just takes out the 'artificial' improvement.</p><p></p><p>Perhaps you could give a mild bonus at each tier to help differentiate. Maybe, starting at paragon, persons trained in wearing armor get an extra + 2 AC in armor, which raises to + 4 at epic tier. That may eliminate the need for war plate -> god plate etc. Or one could, say spend an action point to get +X to a skill roll at paragon, and +Y at epic. That way you could occasionally do great things, but you don't have this always on bonus.</p><p></p><p>I'll have to think about it.</p><p></p><p>Edit: The possible downside, as mentioned above, is that it may increase the importance of gear to a character above the core system. That is something I don't really want to re-introduce, even if it is mathmatically the same as the Core. When the only way to increase your AC is to raise a stat or get more magical bling, you're going to go after the bling. It the splats aren't careful with magic items and stacking bonuses, it would be 3E all over again.</p></blockquote><p></p>
[QUOTE="Gadget, post: 4574730, member: 23716"] Interesting Idea... This could turn out to be sort of an E6 for 4E. While I like to feel my character is improving and making progress, I always thought the default I-am-a-god-among-ants superhero you became at high levels was more of an odd quirk than a desired feature. Sure you're bigger and badder than most anyone around, but you still put your pants on one leg at a time. I don't see how it would be boring, you're still getting stat boosts, feats and more and/or better powers by leveling up (In addition to hit points). So you are measurably improving, it just takes out the 'artificial' improvement. Perhaps you could give a mild bonus at each tier to help differentiate. Maybe, starting at paragon, persons trained in wearing armor get an extra + 2 AC in armor, which raises to + 4 at epic tier. That may eliminate the need for war plate -> god plate etc. Or one could, say spend an action point to get +X to a skill roll at paragon, and +Y at epic. That way you could occasionally do great things, but you don't have this always on bonus. I'll have to think about it. Edit: The possible downside, as mentioned above, is that it may increase the importance of gear to a character above the core system. That is something I don't really want to re-introduce, even if it is mathmatically the same as the Core. When the only way to increase your AC is to raise a stat or get more magical bling, you're going to go after the bling. It the splats aren't careful with magic items and stacking bonuses, it would be 3E all over again. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if we removed the half-level bonus to everything?
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