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What if WotC just said "That's it."
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<blockquote data-quote="olshanski" data-source="post: 5426292" data-attributes="member: 7441"><p>I am not into edition bloat or splats. I don't own any 4E books, and I purchased only the Heroes of the Forgotten Lands book out of curiousity. (I jumped off the edition/splat treadmill about 9 years ago).</p><p></p><p>If I was sure that 4E Essentials was stable, and there would be no more bloat, and no edition change in the next 10 years, then I would actually buy 2 copies of the entire essentials line and teach my kids how to play.</p><p></p><p>Frankly, I think with a very stable ruleset it is easier to find groups, and easier to talk with people. With a solid ruleset and great published adventures, it brings together a better sense of community, you can talk to people about particular adventures, and you can be sure that everyone will have reasonably similar experiences.</p><p></p><p>Nostaligia isn't the only reason people talk about the Tomb of Horrors, the G1-3/D1-3/Q1, Desert of Desolation, Keep on the Borderlands.... its because at that time the rules were similar enough to be interchangable, and everyone had roughly the same experience with those adventures.</p><p></p><p>Nowadays the market is so split between pathfinder, old-edition clones, 3xE, 4E, essentials, Eberron, Forgotten Realms, Dark Sun... and so many splatbooks, that you couldn't release a great adventure that everyone would play and have similar experiences.</p></blockquote><p></p>
[QUOTE="olshanski, post: 5426292, member: 7441"] I am not into edition bloat or splats. I don't own any 4E books, and I purchased only the Heroes of the Forgotten Lands book out of curiousity. (I jumped off the edition/splat treadmill about 9 years ago). If I was sure that 4E Essentials was stable, and there would be no more bloat, and no edition change in the next 10 years, then I would actually buy 2 copies of the entire essentials line and teach my kids how to play. Frankly, I think with a very stable ruleset it is easier to find groups, and easier to talk with people. With a solid ruleset and great published adventures, it brings together a better sense of community, you can talk to people about particular adventures, and you can be sure that everyone will have reasonably similar experiences. Nostaligia isn't the only reason people talk about the Tomb of Horrors, the G1-3/D1-3/Q1, Desert of Desolation, Keep on the Borderlands.... its because at that time the rules were similar enough to be interchangable, and everyone had roughly the same experience with those adventures. Nowadays the market is so split between pathfinder, old-edition clones, 3xE, 4E, essentials, Eberron, Forgotten Realms, Dark Sun... and so many splatbooks, that you couldn't release a great adventure that everyone would play and have similar experiences. [/QUOTE]
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What if WotC just said "That's it."
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