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What if. . .WotC never bought TSR?
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<blockquote data-quote="mythusmage" data-source="post: 2758082" data-attributes="member: 571"><p>To correct a misapprehension many people have expressed in this thread, not buying TSR does not mean Wizards could not purchase D&D.</p><p></p><p>In Chapter 7 involuntary bankruptcy (the kind TSR was heading for) assets are sold off to raise money to pay debts. Often for pennies on the dollar. As I understand it, Wizards bought TSR for as low as they did by pointing out to TSR's management that going into bankruptcy meant less money for TSR's principals, plus the legal fees attendent with bankruptcy proceedures.</p><p></p><p>It does mean Wizards would've had to wait a few years to buy D&D, and might have faced competition from other companies. But, with the money earned from <strong>Magic: The Gathering</strong> Wizards was better able to afford a bidding war.</p><p></p><p>Where big corporations are concerned, why would they bother? An Atari wants to do a D&D video or computer game, just wait until the trademark lapses. At one time TSR printed a small number of copies of <strong>Dragonquest 3e</strong> annually and distributed them, just to keep the <strong>Dragonquest</strong> trademark alive. TSR goes into Chapter 7 in 1999. It's now very late 2005 and a computer game company announces the 2006 release of the new <strong>Dungeons and Dragons</strong> adventure game.</p><p></p><p>Two alternatives folks haven't considered are ...</p><p></p><p>1. The Dille Family Trust assumes ownership of D&D. The DTF then licenses a company to produce D&D products. Most likely Wizards, but maybe some other company.</p><p></p><p>2. The Dille Family Trust assumes ownership of D&D and forms a company to publish the property. Assigning a member of the board with some actual business acumen and experience to head it.</p><p></p><p>What this might lead to I shall leave up to respondents to this posting.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2758082, member: 571"] To correct a misapprehension many people have expressed in this thread, not buying TSR does not mean Wizards could not purchase D&D. In Chapter 7 involuntary bankruptcy (the kind TSR was heading for) assets are sold off to raise money to pay debts. Often for pennies on the dollar. As I understand it, Wizards bought TSR for as low as they did by pointing out to TSR's management that going into bankruptcy meant less money for TSR's principals, plus the legal fees attendent with bankruptcy proceedures. It does mean Wizards would've had to wait a few years to buy D&D, and might have faced competition from other companies. But, with the money earned from [b]Magic: The Gathering[/b] Wizards was better able to afford a bidding war. Where big corporations are concerned, why would they bother? An Atari wants to do a D&D video or computer game, just wait until the trademark lapses. At one time TSR printed a small number of copies of [b]Dragonquest 3e[/b] annually and distributed them, just to keep the [b]Dragonquest[/b] trademark alive. TSR goes into Chapter 7 in 1999. It's now very late 2005 and a computer game company announces the 2006 release of the new [b]Dungeons and Dragons[/b] adventure game. Two alternatives folks haven't considered are ... 1. The Dille Family Trust assumes ownership of D&D. The DTF then licenses a company to produce D&D products. Most likely Wizards, but maybe some other company. 2. The Dille Family Trust assumes ownership of D&D and forms a company to publish the property. Assigning a member of the board with some actual business acumen and experience to head it. What this might lead to I shall leave up to respondents to this posting. [/QUOTE]
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