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What if you brought 4E back to 1970?
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<blockquote data-quote="Intense_Interest" data-source="post: 4967548" data-attributes="member: 65904"><p>Well, considering we're attempting to graft our current-generation product into the dawn of the hobby, I imagine that certain aspects would or wouldn't work:</p><p></p><p>All-upside races would be a wildly different way to approach . Ogres and/or Minotaurs would likely be a base-playable race as a "large" character in the first expansion (Adv. 4e?). The increased variaty of races would shift the game into being a far more cosmopoliton game than the "Only 4 races" systems we've grown up with; Human/Dwarf/Elf/Hobbit and evil Orc.</p><p></p><p>Class based system- any class-less system sent back would not "jump start" the role-playing game hobby, as many of the necessary hoops to play a class-less system (role protection, agreed game narrative, etc) would be necessary for the hobby to have gone through before you would be able to introduce it to the audience. Without the Wizard/Fighter/Thief/Cleric "agreement", you can't get people to play anything else.</p><p></p><p>The Feat system and the larger "branching classes" concept would not be understood at first. Far too technical a concept when not everyone has already played "Bob the Fighter" 1 2 and 3. Adding variaty to character classes isn't necessary when this would be the first RPG you've ever played.</p><p></p><p>The At-Will/Encounter/Daily system would probably be widely adopted across the hobby; any single arbitrary system (Vancian) is as nominally acceptable as another (W/E/D).</p><p></p><p>Surges are as undefinable as Hit-points anyway, so any person who adopts one is as liable to adopt the other; Surges are only derided now because of their lack of history, not because of any of their innate qualities.</p><p></p><p>The "1st level hero" vs. Farmboy & "extended sweetspot" would probably go over like a flat cat. There are WAY too many instances of low-powered to high-powered scales in fiction for an unknowing market to easily adopt that conceit. I imagine that "Advanced 4E" would be the first step back into the low-level hero idea, at least with 0-level characters and such.</p><p></p><p>Dragonborn would be wildly popular; Drow would not pre-Drizzit, and be derided as a "rip off of Tieflings", if anything. The Eladrin/Elf split would not be fully understood, but would probably warp all following fantasy fiction into adopting it if becomes the baseline. </p><p></p><p>No one would care about Gnomes. More specifically, Gnomes would not have ever been put into the PHB2 (if it ever got made) and Gnomes as a race would not be widely adopted. The primary reason Gnomes exist is to act as the Small-and-Magical trickster race, and the "Everyone can be any class" 4E-ism would allow Halflings to finally kill the Gnome and take all of their stuff.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4967548, member: 65904"] Well, considering we're attempting to graft our current-generation product into the dawn of the hobby, I imagine that certain aspects would or wouldn't work: All-upside races would be a wildly different way to approach . Ogres and/or Minotaurs would likely be a base-playable race as a "large" character in the first expansion (Adv. 4e?). The increased variaty of races would shift the game into being a far more cosmopoliton game than the "Only 4 races" systems we've grown up with; Human/Dwarf/Elf/Hobbit and evil Orc. Class based system- any class-less system sent back would not "jump start" the role-playing game hobby, as many of the necessary hoops to play a class-less system (role protection, agreed game narrative, etc) would be necessary for the hobby to have gone through before you would be able to introduce it to the audience. Without the Wizard/Fighter/Thief/Cleric "agreement", you can't get people to play anything else. The Feat system and the larger "branching classes" concept would not be understood at first. Far too technical a concept when not everyone has already played "Bob the Fighter" 1 2 and 3. Adding variaty to character classes isn't necessary when this would be the first RPG you've ever played. The At-Will/Encounter/Daily system would probably be widely adopted across the hobby; any single arbitrary system (Vancian) is as nominally acceptable as another (W/E/D). Surges are as undefinable as Hit-points anyway, so any person who adopts one is as liable to adopt the other; Surges are only derided now because of their lack of history, not because of any of their innate qualities. The "1st level hero" vs. Farmboy & "extended sweetspot" would probably go over like a flat cat. There are WAY too many instances of low-powered to high-powered scales in fiction for an unknowing market to easily adopt that conceit. I imagine that "Advanced 4E" would be the first step back into the low-level hero idea, at least with 0-level characters and such. Dragonborn would be wildly popular; Drow would not pre-Drizzit, and be derided as a "rip off of Tieflings", if anything. The Eladrin/Elf split would not be fully understood, but would probably warp all following fantasy fiction into adopting it if becomes the baseline. No one would care about Gnomes. More specifically, Gnomes would not have ever been put into the PHB2 (if it ever got made) and Gnomes as a race would not be widely adopted. The primary reason Gnomes exist is to act as the Small-and-Magical trickster race, and the "Everyone can be any class" 4E-ism would allow Halflings to finally kill the Gnome and take all of their stuff. [/QUOTE]
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