Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What if you brought 4E back to 1970?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4967788" data-attributes="member: 58197"><p>Plus, y'know, the copyright date says 2008. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, let's get to the heart of the matter, and assume the books are "translated" into 1970 production values - something on the order of the old red book/blue book sets - and have nothing that identifies them as being from the future.</p><p></p><p>What I think would happen: People would pick up the books, play them, have fun with them. I do think it would catch on initially. However, the lack of support (no supplements, no adventures) would be an initial hindrance. Much will depend on the legal details of how you set up your "distributor." Who owns the copyright? Is it legal for people to make their own copies and publish them?</p><p></p><p>Let's assume you set it up as public domain. At that point, everyone will want to know who the hell you are, but you've already vanished in your time machine, so your identity will remain a great unsolved mystery.</p><p></p><p>A bunch of people will grab the game and start printing it once the initial supply runs out. The initial competition will be on the strength of the supplements and adventures they print to go with the core rules. Eventually one company will emerge as the market leader and that company will take ownership of the core game, publishing new editions; probably with some drastic rewrites in order to have something copyrightable.</p><p></p><p>As to how the mechanics themselves would evolve... the game would move in a simulationist direction; healing surges would get the axe for certain, encounter and daily powers would be reworked in a way that makes more intuitive sense, et cetera. 1970s-era wargamers were nothing if not simulationist.</p><p></p><p>In the end I don't think it would look terribly different. The theory of RPG design would still have to be discovered and developed; though 4E might provide some key insights earlier than they would otherwise have come.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4967788, member: 58197"] Plus, y'know, the copyright date says 2008. :) Anyway, let's get to the heart of the matter, and assume the books are "translated" into 1970 production values - something on the order of the old red book/blue book sets - and have nothing that identifies them as being from the future. What I think would happen: People would pick up the books, play them, have fun with them. I do think it would catch on initially. However, the lack of support (no supplements, no adventures) would be an initial hindrance. Much will depend on the legal details of how you set up your "distributor." Who owns the copyright? Is it legal for people to make their own copies and publish them? Let's assume you set it up as public domain. At that point, everyone will want to know who the hell you are, but you've already vanished in your time machine, so your identity will remain a great unsolved mystery. A bunch of people will grab the game and start printing it once the initial supply runs out. The initial competition will be on the strength of the supplements and adventures they print to go with the core rules. Eventually one company will emerge as the market leader and that company will take ownership of the core game, publishing new editions; probably with some drastic rewrites in order to have something copyrightable. As to how the mechanics themselves would evolve... the game would move in a simulationist direction; healing surges would get the axe for certain, encounter and daily powers would be reworked in a way that makes more intuitive sense, et cetera. 1970s-era wargamers were nothing if not simulationist. In the end I don't think it would look terribly different. The theory of RPG design would still have to be discovered and developed; though 4E might provide some key insights earlier than they would otherwise have come. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What if you brought 4E back to 1970?
Top