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What if you brought 4E back to 1970?
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<blockquote data-quote="Garthanos" data-source="post: 4973773" data-attributes="member: 82504"><p>So you just dont pay any attention to the fact that Tolkien Orcs as a race of likely non-reproducing beings... now reproduces with humans? (Legalos and Glimli never had to worry about the moral quandries of killing Orc babies as there weren't any to kill) and there is no real world legends... inspite of Tolkein borrowing a generic name-word meaning monster for his Orcs. </p><p>Evil sorcerors and witch kings make orcs as cannon fodder... the things dont reproduce.</p><p></p><p></p><p></p><p>So the fact that Dragons are incredibly magical and many of them like humans and shape change in to humans regularly in myth and legend doesn't imply something to you? It isnt just gamer geeks who like the idea the real world peoples believed they descended from Dragons (<a href="http://en.wikipedia.org/wiki/Vietnamese_dragon" target="_blank">Vietnam</a>) or have there royal lineage descended from Dragons. There is better support for dragon people in myth and legend than a generic monster race that makes babies with humans.</p><p></p><p>I would say that if I wanted the humans bred with dragon origin for them it would be more appropriate if Dragonborn had duo form like the shifters (this would connect them to the heritage of descended from someone who shape changed in order to interact with humans). Even given that it seems plausible that some of them didn't get the ability to shift but were stranded one way or the other... as a dragonlike humanoid or a human seeming person with magical power just like there kindred and no dragonish appearance (mechanically dragonborn maybe maybe just any sorceror with claim to Dragonblood).</p><p></p><p>In general my game world doesn't look much like mainline D&D and never has... ie no orc or half orc</p><p></p><p>In general the "racial archetypes" I use as ability templates the fluff is something i control not the game designers. And 4e actually encourages this.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4973773, member: 82504"] So you just dont pay any attention to the fact that Tolkien Orcs as a race of likely non-reproducing beings... now reproduces with humans? (Legalos and Glimli never had to worry about the moral quandries of killing Orc babies as there weren't any to kill) and there is no real world legends... inspite of Tolkein borrowing a generic name-word meaning monster for his Orcs. Evil sorcerors and witch kings make orcs as cannon fodder... the things dont reproduce. So the fact that Dragons are incredibly magical and many of them like humans and shape change in to humans regularly in myth and legend doesn't imply something to you? It isnt just gamer geeks who like the idea the real world peoples believed they descended from Dragons ([URL="http://en.wikipedia.org/wiki/Vietnamese_dragon"]Vietnam[/URL]) or have there royal lineage descended from Dragons. There is better support for dragon people in myth and legend than a generic monster race that makes babies with humans. I would say that if I wanted the humans bred with dragon origin for them it would be more appropriate if Dragonborn had duo form like the shifters (this would connect them to the heritage of descended from someone who shape changed in order to interact with humans). Even given that it seems plausible that some of them didn't get the ability to shift but were stranded one way or the other... as a dragonlike humanoid or a human seeming person with magical power just like there kindred and no dragonish appearance (mechanically dragonborn maybe maybe just any sorceror with claim to Dragonblood). In general my game world doesn't look much like mainline D&D and never has... ie no orc or half orc In general the "racial archetypes" I use as ability templates the fluff is something i control not the game designers. And 4e actually encourages this. [/QUOTE]
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