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What if you brought 4E back to 1970?
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<blockquote data-quote="Garthanos" data-source="post: 4975570" data-attributes="member: 82504"><p>I think 4e would have nearly the same heritage as the original I think it would be enjoyed more by wargamers than the folks who like drama but it would entangle the drama crowd more than the original did and maybe the wargamers less... but not a lot less Wargamers like more precise rules and a sense of balance between the pieces (... unless they cost more to put on your team...) having a class that ends up being loads more powerful doesnt really float unless it has a higher cost to put on the play mat. We stop so the mu can get his sleep spell back and be able to do something in the next encounter is perfect sequence in a wargame context and it meant that even if the level 1 mu at low level may have been meant to do a very big thing every encounter... the high paced action element that people wanted and caused the resentment over stop to sleep after a few minutes of game play... was there already but we didnt have videogames to blame ...I seem to recall it might have been blamed on movies... And it was one of the feature/flaws which helped to shuffle in the alternate games. (poor sense of equity between the archetypes) There was also fluff issues with the magic system a lot of "what do you mean I forget how to cast a spell?".. Rituals where the ingredients were expensive or difficult to find ... that might have flown easier(it has a lot of legendary support and fits in the wargame department... how much money do you have to outfit your pieces with.) Vance wasnt that popular of fiction that I recall. Wizards restraining themselves because the magic was dangerous and physically/spiritually exhausting and or attracted the attention of bad things had more literary heritage too. Some of the things that just came in to 4e were being asked for by people all the way back in D&D when runequest and other fantasy rpgs came out ... but not all ... D&D didnt do gritty as well as some of these other games (hit points created too much predictability when you wanted doubt) </p><p>The games that would sprout off of 4e would be better at doing scary less heroic more dice ridden gaming... some would shoot for higher realism the same as they did then. Some would shoot for better cross genre support. ... Roleplaying of many stripes would grow out of it.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4975570, member: 82504"] I think 4e would have nearly the same heritage as the original I think it would be enjoyed more by wargamers than the folks who like drama but it would entangle the drama crowd more than the original did and maybe the wargamers less... but not a lot less Wargamers like more precise rules and a sense of balance between the pieces (... unless they cost more to put on your team...) having a class that ends up being loads more powerful doesnt really float unless it has a higher cost to put on the play mat. We stop so the mu can get his sleep spell back and be able to do something in the next encounter is perfect sequence in a wargame context and it meant that even if the level 1 mu at low level may have been meant to do a very big thing every encounter... the high paced action element that people wanted and caused the resentment over stop to sleep after a few minutes of game play... was there already but we didnt have videogames to blame ...I seem to recall it might have been blamed on movies... And it was one of the feature/flaws which helped to shuffle in the alternate games. (poor sense of equity between the archetypes) There was also fluff issues with the magic system a lot of "what do you mean I forget how to cast a spell?".. Rituals where the ingredients were expensive or difficult to find ... that might have flown easier(it has a lot of legendary support and fits in the wargame department... how much money do you have to outfit your pieces with.) Vance wasnt that popular of fiction that I recall. Wizards restraining themselves because the magic was dangerous and physically/spiritually exhausting and or attracted the attention of bad things had more literary heritage too. Some of the things that just came in to 4e were being asked for by people all the way back in D&D when runequest and other fantasy rpgs came out ... but not all ... D&D didnt do gritty as well as some of these other games (hit points created too much predictability when you wanted doubt) The games that would sprout off of 4e would be better at doing scary less heroic more dice ridden gaming... some would shoot for higher realism the same as they did then. Some would shoot for better cross genre support. ... Roleplaying of many stripes would grow out of it. [/QUOTE]
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