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What if you could activate all Divine Feats at once?
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<blockquote data-quote="Lord Ben" data-source="post: 146788" data-attributes="member: 1396"><p>Okay, what all divine feats are there? I don't know of many but the damage and AC bonus to your shield are both nice.</p><p></p><p>How about some other options:</p><p></p><p>Quicken turning allows you to activate a divine feat 1/day</p><p></p><p>Quicken turning allows you to use a quickened divine might for taking up TWO of your turning attempts. You could also make them last 1/2 the time too. </p><p></p><p>No quicken feat, but having divine might active takes 1 turning attempt per round and no actions to activate it. Effectively this is lots of mini-smites equal to turning attempts.</p><p></p><p></p><p>A PC is getting a cohort in my game and he wants divine might because a 1H longsword with a 14str character doesn't do lots of damage when the other party members are 26str Half-Orc Fighter barbs/tribal defenders who have 4-5 attacks per round depending on hasted or not. Making him give up a standard action to activate it seems like a complete waste. Rage doesn't need any activation and it gives you HP too.</p><p></p><p>New Feat: </p><p></p><p>Divine Wrath: prereq's - Paladin w/ divine might</p><p>You focus the wrath of your diety on your enemies. You gain your charisma bonus as a divine bonus to str for a number of rounds equal to 3 + charisma bonus. This uses up a turning attempt, but can be activated as a free action.</p></blockquote><p></p>
[QUOTE="Lord Ben, post: 146788, member: 1396"] Okay, what all divine feats are there? I don't know of many but the damage and AC bonus to your shield are both nice. How about some other options: Quicken turning allows you to activate a divine feat 1/day Quicken turning allows you to use a quickened divine might for taking up TWO of your turning attempts. You could also make them last 1/2 the time too. No quicken feat, but having divine might active takes 1 turning attempt per round and no actions to activate it. Effectively this is lots of mini-smites equal to turning attempts. A PC is getting a cohort in my game and he wants divine might because a 1H longsword with a 14str character doesn't do lots of damage when the other party members are 26str Half-Orc Fighter barbs/tribal defenders who have 4-5 attacks per round depending on hasted or not. Making him give up a standard action to activate it seems like a complete waste. Rage doesn't need any activation and it gives you HP too. New Feat: Divine Wrath: prereq's - Paladin w/ divine might You focus the wrath of your diety on your enemies. You gain your charisma bonus as a divine bonus to str for a number of rounds equal to 3 + charisma bonus. This uses up a turning attempt, but can be activated as a free action. [/QUOTE]
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What if you could activate all Divine Feats at once?
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