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General Tabletop Discussion
*Dungeons & Dragons
What if you had to learn to use weapons?
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<blockquote data-quote="Sunseeker" data-source="post: 7290042"><p>Right, I mean honestly I don't find "Knowing how to use every weapon, armor and shield" to be that big of a boon to class features anyway. When I play a character I usually have an idea for them to wear X, Y, Z or wield A, B, C and I'll use that the entire game. That's my character's "look". </p><p></p><p>But if you're going to remove something classes get for free and then make them wait for it, you ought to do something a little better than "Hey you can use more weapons now!" to which I imagine that most responses are "So what?" </p><p></p><p>Like, I'd be okay with "learning to use weapons" if it actually meant something, sorta like Ranger's "favored enemy". A "Favored Weapon" would be a neat class feature.</p><p>Lets say, at level 1 you get to choose 2 Favored Weapons and get a +1 to attack and damage when using those weapons. At 5th level and every 5 levels thereafter, your bonus increases by +1 and you gain one new Favored Weapon. (You may also choose a <em>specific</em> armor type or a <em>specific</em> shield type and get +1 to AC).</p><p></p><p>I mean <em>that</em> would be a feature I'd find engaging and helpful in defining the visuals and combat experience of my character.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7290042"] Right, I mean honestly I don't find "Knowing how to use every weapon, armor and shield" to be that big of a boon to class features anyway. When I play a character I usually have an idea for them to wear X, Y, Z or wield A, B, C and I'll use that the entire game. That's my character's "look". But if you're going to remove something classes get for free and then make them wait for it, you ought to do something a little better than "Hey you can use more weapons now!" to which I imagine that most responses are "So what?" Like, I'd be okay with "learning to use weapons" if it actually meant something, sorta like Ranger's "favored enemy". A "Favored Weapon" would be a neat class feature. Lets say, at level 1 you get to choose 2 Favored Weapons and get a +1 to attack and damage when using those weapons. At 5th level and every 5 levels thereafter, your bonus increases by +1 and you gain one new Favored Weapon. (You may also choose a [I]specific[/I] armor type or a [I]specific[/I] shield type and get +1 to AC). I mean [I]that[/I] would be a feature I'd find engaging and helpful in defining the visuals and combat experience of my character. [/QUOTE]
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What if you had to learn to use weapons?
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