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*Dungeons & Dragons
What if you had to learn to use weapons?
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<blockquote data-quote="ro" data-source="post: 7291733" data-attributes="member: 6890747"><p>This is actually how it works, RAW, according to the DMG. Most people just don't realize it.</p><p></p><p></p><p></p><p>Why does it have "a bunch of them"? The magical properties are exchanged with another similar magic item. If you have a +1 bow and a Sunsword, you don't get a +1 Sunsword but a Sunbow and a +1 sword. If you want both properties, you still have to carry around both items. This just makes magic items less DM-dependent. If you find a magic sword, but you use axes, you can switch it out, making your axe magical and the sword normal. There is no power difference, just item choice.</p><p></p><p></p><p></p><p>Yeah, that's not the intent. I'll try to change the wording to clarify that.</p><p></p><p>"You may exchange magical or non-magical properties between two similar items you are attuned to by touching one to the other for the duration of a short rest. If an item doesn't normally require attunement, you may attune to it without using an attunement slot. For example, a +2 sword touched to a mundane bow would result in a mundane sword and a +2 bow."</p><p></p><p></p><p></p><p>Creating other consequences to weapon choice would be interesting. That is my intent with this whole idea: to make weapon choice matter.</p></blockquote><p></p>
[QUOTE="ro, post: 7291733, member: 6890747"] This is actually how it works, RAW, according to the DMG. Most people just don't realize it. Why does it have "a bunch of them"? The magical properties are exchanged with another similar magic item. If you have a +1 bow and a Sunsword, you don't get a +1 Sunsword but a Sunbow and a +1 sword. If you want both properties, you still have to carry around both items. This just makes magic items less DM-dependent. If you find a magic sword, but you use axes, you can switch it out, making your axe magical and the sword normal. There is no power difference, just item choice. Yeah, that's not the intent. I'll try to change the wording to clarify that. "You may exchange magical or non-magical properties between two similar items you are attuned to by touching one to the other for the duration of a short rest. If an item doesn't normally require attunement, you may attune to it without using an attunement slot. For example, a +2 sword touched to a mundane bow would result in a mundane sword and a +2 bow." Creating other consequences to weapon choice would be interesting. That is my intent with this whole idea: to make weapon choice matter. [/QUOTE]
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What if you had to learn to use weapons?
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