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General Tabletop Discussion
*Dungeons & Dragons
What if you had to learn to use weapons?
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<blockquote data-quote="steeldragons" data-source="post: 7292164" data-attributes="member: 92511"><p>Then you would be playing in my homebrew setting & system...which would be AWESOME! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Each class (or, really, category of classes with a few special cases) you get a set number of weapons with which you are proficient at the start of the game and you learn additional ones as you level.</p><ul> <li data-xf-list-type="ul">"Warrior" classes begin with 4 proficiencies which they can choose from any and all weaponry. They may become proficient (i.e., learn to use without penalty) with a new weapon each level.</li> <li data-xf-list-type="ul">"Rogue" classes begin with 3 proficiencies which may be chosen from a set list of 14 weapons (which I believe includes just about everything except heavy/two-handed weapons). They may become proficient (learn a new one) with an additional 1 weapon every other level (3rd, 5th, 7th, etc...).</li> <li data-xf-list-type="ul">"Priest" classes begin with 2 proficiencies chosen from a limited list of 8 weapons (no bladed or piercing) with the except of the morningstar (which can do some piercing damage), and the "Templar" class which is permitted to use "sacred weaponry" of their order (which may include blades and bows). Their sacred weapon proficiency is a feature added to their normal weapon proficiencies so, as the more militarized/martial variant of a priest/cleric class, Templars begin play with 3 weapon proficiencies instead of the two clerics or druids get. They may learn additional weapons 1 every third level (3rd, 6th, 9th, etc...)</li> <li data-xf-list-type="ul">"Wizard" classes -I bet you can guess- begin with 1 proficiency from a very limited list: club/cudgel, dagger/knife, staff, thrown darts/blades. They may learn a new weapon every 4 levels (4th, 8th, 12th, etc...)</li> </ul><p>A PC uninterested in learning a new weapon proficiency are able to use that "point" to apply to a non-weapon proficiency (a skill). Conversely, someone interested in bulking up their weapons choices/options may use a Skill Point (gained at various levels depending on class) to gain a "Proficiency" skill in a particular type of weapon or armor/shield. So, your Gandalfian wizard can have (and effectively use) his longsword. </p><p></p><p>Works great. Really not difficult to remember. Allows for a good amount of diversifying while keeping the various kinds of characters in the various kinds of classes feeling distinct.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7292164, member: 92511"] Then you would be playing in my homebrew setting & system...which would be AWESOME! :D Each class (or, really, category of classes with a few special cases) you get a set number of weapons with which you are proficient at the start of the game and you learn additional ones as you level. [LIST] [*]"Warrior" classes begin with 4 proficiencies which they can choose from any and all weaponry. They may become proficient (i.e., learn to use without penalty) with a new weapon each level. [*]"Rogue" classes begin with 3 proficiencies which may be chosen from a set list of 14 weapons (which I believe includes just about everything except heavy/two-handed weapons). They may become proficient (learn a new one) with an additional 1 weapon every other level (3rd, 5th, 7th, etc...). [*]"Priest" classes begin with 2 proficiencies chosen from a limited list of 8 weapons (no bladed or piercing) with the except of the morningstar (which can do some piercing damage), and the "Templar" class which is permitted to use "sacred weaponry" of their order (which may include blades and bows). Their sacred weapon proficiency is a feature added to their normal weapon proficiencies so, as the more militarized/martial variant of a priest/cleric class, Templars begin play with 3 weapon proficiencies instead of the two clerics or druids get. They may learn additional weapons 1 every third level (3rd, 6th, 9th, etc...) [*]"Wizard" classes -I bet you can guess- begin with 1 proficiency from a very limited list: club/cudgel, dagger/knife, staff, thrown darts/blades. They may learn a new weapon every 4 levels (4th, 8th, 12th, etc...) [/LIST] A PC uninterested in learning a new weapon proficiency are able to use that "point" to apply to a non-weapon proficiency (a skill). Conversely, someone interested in bulking up their weapons choices/options may use a Skill Point (gained at various levels depending on class) to gain a "Proficiency" skill in a particular type of weapon or armor/shield. So, your Gandalfian wizard can have (and effectively use) his longsword. Works great. Really not difficult to remember. Allows for a good amount of diversifying while keeping the various kinds of characters in the various kinds of classes feeling distinct. [/QUOTE]
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What if you had to learn to use weapons?
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