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*Dungeons & Dragons
What if you had to learn to use weapons?
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<blockquote data-quote="ro" data-source="post: 7292869" data-attributes="member: 6890747"><p>Not normally.</p><p></p><p></p><p></p><p>That's true, but by and large this results in all players having the most common items. How many DMs regularly add magic tridents to the game? Everybody adds the popular things: rapiers, longswords, longbows. And this would be even more an issue in pre-gen adventures.</p><p></p><p>My change intends to get around this problem. Now, if magic items <em>were</em> varied, and you <em>did</em> expect to find lal kidns of random things throughout the game that may or may not be useful, this whole thought would be moot.</p><p></p><p>As it stands, the purpose of this suggestion is to allow players to adopt stock magical items to their character concepts.</p><p></p><p></p><p></p><p>This, of course, is not the intent, and I am glad you are pointing it out. Here is another rewrite of the ability. Does it solve this issue?</p><p></p><p style="margin-left: 20px"><strong>Magic Items, Weapons, and Armor</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Magical items can change shape and size to fit any character and can also trade their magical properties with similar items.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Once when you acquire a magical item, you may choose to exchange its magical properties with another item, including a non-magical item, you already possess. You may do this by attuning to both this new item and your existing item, following the normal rules for attunement. If an item does not normally require attunement, you may and must still do so for this exchange, but without using an attunement slot.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">After attuning to both items, you may spend one hour touching one item to the other. At the end of this uninterrupted hour, the magical properties (or lack thereof) of the two objects are magically swapped.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As an example, if you find a Sun Blade and you already have a +1 longbow, their properties would swap so that the Sun Blade becomes a +1 longsword and your +1 longbow becomes a Sun Bow.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Similarly, if you find a +2 longbow and you already have an ordinary dagger, their properties would swap so that the +2 longbow becomes an ordinary longbow and your ordinary dagger becomes a +2 dagger.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">With your DM's permission, you may spend four uninterrupted hours touching one item to the other and transfer all of the properties from one to the other, making the first an ordinary, non-magical item and the second a magical item with the combined magical properties of the two items.</p></blockquote><p></p>
[QUOTE="ro, post: 7292869, member: 6890747"] Not normally. That's true, but by and large this results in all players having the most common items. How many DMs regularly add magic tridents to the game? Everybody adds the popular things: rapiers, longswords, longbows. And this would be even more an issue in pre-gen adventures. My change intends to get around this problem. Now, if magic items [i]were[/i] varied, and you [i]did[/i] expect to find lal kidns of random things throughout the game that may or may not be useful, this whole thought would be moot. As it stands, the purpose of this suggestion is to allow players to adopt stock magical items to their character concepts. This, of course, is not the intent, and I am glad you are pointing it out. Here is another rewrite of the ability. Does it solve this issue? [indent][b]Magic Items, Weapons, and Armor[/b] Magical items can change shape and size to fit any character and can also trade their magical properties with similar items. Once when you acquire a magical item, you may choose to exchange its magical properties with another item, including a non-magical item, you already possess. You may do this by attuning to both this new item and your existing item, following the normal rules for attunement. If an item does not normally require attunement, you may and must still do so for this exchange, but without using an attunement slot. After attuning to both items, you may spend one hour touching one item to the other. At the end of this uninterrupted hour, the magical properties (or lack thereof) of the two objects are magically swapped. As an example, if you find a Sun Blade and you already have a +1 longbow, their properties would swap so that the Sun Blade becomes a +1 longsword and your +1 longbow becomes a Sun Bow. Similarly, if you find a +2 longbow and you already have an ordinary dagger, their properties would swap so that the +2 longbow becomes an ordinary longbow and your ordinary dagger becomes a +2 dagger. With your DM's permission, you may spend four uninterrupted hours touching one item to the other and transfer all of the properties from one to the other, making the first an ordinary, non-magical item and the second a magical item with the combined magical properties of the two items.[/indent] [/QUOTE]
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What if you had to learn to use weapons?
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