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What if you were in charge of reworking classes for 5.5?
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<blockquote data-quote="Horwath" data-source="post: 8609085" data-attributes="member: 6801299"><p>I would also change weapons.</p><p></p><p>No martial/simple category.</p><p>all are proficient with all weapons.</p><p>Investment into fighting styles, extra attack(s), investing in str or dex, picking feats, or simply by having larger HD is enough to separate martial from non martial characters.</p><p></p><p>Same option can be used for armor, just have every armor have min str score, from 8(padded) to 18(full plate), with appropriate max dex and other penalties.</p><p></p><p>Weapons:</p><p></p><p>base damage: 1d10</p><p>1d10, 1Handed, Versatile(d12)</p><p>1d8, 1Handed, finesse</p><p>1d8, 1Handed, light</p><p>1d8, 1Handed, thrown(40/120)</p><p>1d6, 1Handed, Reach 10ft, Versatile(1d8)</p><p>1d6, 1Handed, finesse, light</p><p>1d6, 1Handed, finesse, throw(40/120)</p><p>1d6, 1Handed, light, thrown(40/120)</p><p>1d4, 1Handed, finesse, light, thrown(40/120)</p><p>1d4, 1Handed, finesse, reach 10ft</p><p></p><p>2d6, 2Handed</p><p>2d8, 2Handed, Heavy</p><p>2d6, 2Handed, Heavy, Reach 10ft</p><p>1d12, 2Handed, finesse</p><p>1d12, 2Handed, reach</p><p>1d10, 2Handed, reach, finesse</p><p></p><p>shortbow;</p><p>1d6, 2Handed, ranged 100/400</p><p></p><p>longbow:</p><p>1d8, 2Handed, heavy, ranged 150/600</p><p></p><p></p><p>crossbows:</p><p>find whatever damage fits with hand, light or heavy crossbow with less range than bows and Action reload time...</p><p></p><p>I would go with:</p><p>hand crossbow</p><p>1d10, 1Handed, range 40/120, loading Action</p><p></p><p>light crossbow;</p><p>2d6, 2Handed, range 60/240, loading Action</p><p></p><p>heavy crossbow;</p><p>2d8, 2Handed, range 80/320, loading Action</p></blockquote><p></p>
[QUOTE="Horwath, post: 8609085, member: 6801299"] I would also change weapons. No martial/simple category. all are proficient with all weapons. Investment into fighting styles, extra attack(s), investing in str or dex, picking feats, or simply by having larger HD is enough to separate martial from non martial characters. Same option can be used for armor, just have every armor have min str score, from 8(padded) to 18(full plate), with appropriate max dex and other penalties. Weapons: base damage: 1d10 1d10, 1Handed, Versatile(d12) 1d8, 1Handed, finesse 1d8, 1Handed, light 1d8, 1Handed, thrown(40/120) 1d6, 1Handed, Reach 10ft, Versatile(1d8) 1d6, 1Handed, finesse, light 1d6, 1Handed, finesse, throw(40/120) 1d6, 1Handed, light, thrown(40/120) 1d4, 1Handed, finesse, light, thrown(40/120) 1d4, 1Handed, finesse, reach 10ft 2d6, 2Handed 2d8, 2Handed, Heavy 2d6, 2Handed, Heavy, Reach 10ft 1d12, 2Handed, finesse 1d12, 2Handed, reach 1d10, 2Handed, reach, finesse shortbow; 1d6, 2Handed, ranged 100/400 longbow: 1d8, 2Handed, heavy, ranged 150/600 crossbows: find whatever damage fits with hand, light or heavy crossbow with less range than bows and Action reload time... I would go with: hand crossbow 1d10, 1Handed, range 40/120, loading Action light crossbow; 2d6, 2Handed, range 60/240, loading Action heavy crossbow; 2d8, 2Handed, range 80/320, loading Action [/QUOTE]
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What if you were in charge of reworking classes for 5.5?
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