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General Tabletop Discussion
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What if you were in charge of reworking classes for 5.5?
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<blockquote data-quote="DEFCON 1" data-source="post: 8609422" data-attributes="member: 7006"><p>My two main tweaks would be to first make Combat Maneuvers the main system of all weapon-based classes (just like Spells are the main system of all magic-using classes.) So Barbarians, Fighters, Paladins, Rangers, Monks, and Rogues would all have Superiority dice and there would be many more Maneuvers available to select from. Especially ones that add the die to certain skill checks, as that would give all these classes more viability in the exploration and social pillars (so for instance, Barbarians might receive a free Maneuver that allows them to roll and add a Superiority die to an Intimidation check they make.)</p><p></p><p>My second tweak would be to not specify one single primary ability score for each spellcasting class, but rather the choice of INT, WIS, or CHA would be based upon the subclass you chose. So for instance for Wizards they wouldn't all use INT... but rather an Enchanter would use CHA, a Necromancer would use WIS, a Diviner would use INT etc. For Clerics the Trickery domain would use CHA, Knowledge domain would use INT, Life domain WIS etc. And the same types of distribution would be for Sorcerers, Warlocks, Bards and so on.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8609422, member: 7006"] My two main tweaks would be to first make Combat Maneuvers the main system of all weapon-based classes (just like Spells are the main system of all magic-using classes.) So Barbarians, Fighters, Paladins, Rangers, Monks, and Rogues would all have Superiority dice and there would be many more Maneuvers available to select from. Especially ones that add the die to certain skill checks, as that would give all these classes more viability in the exploration and social pillars (so for instance, Barbarians might receive a free Maneuver that allows them to roll and add a Superiority die to an Intimidation check they make.) My second tweak would be to not specify one single primary ability score for each spellcasting class, but rather the choice of INT, WIS, or CHA would be based upon the subclass you chose. So for instance for Wizards they wouldn't all use INT... but rather an Enchanter would use CHA, a Necromancer would use WIS, a Diviner would use INT etc. For Clerics the Trickery domain would use CHA, Knowledge domain would use INT, Life domain WIS etc. And the same types of distribution would be for Sorcerers, Warlocks, Bards and so on. [/QUOTE]
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What if you were in charge of reworking classes for 5.5?
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