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What if you were in charge of reworking classes for 5.5?
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<blockquote data-quote="Bill Zebub" data-source="post: 8609625" data-attributes="member: 7031982"><p>Fighter: add a bunch of unlimited use maneuvers (like Shove and Grapple), some of which key off of Int or Cha. Actually, any class could use them, but I'd probably make the Fighter base class able to trade single attacks instead of their whole action.</p><p></p><p>Monk: subclass abilities that formerly cost Ki now get one free use before costing Ki. Also increase Ki slightly. Add a Strength-based subclass.</p><p></p><p>Ranger: rewrite as spell-less, and make a caster subclass.</p><p></p><p>Rogue: add a Strength-based subclass, and (somehow) harder to shoot into a melee and get Sneak Attack</p><p></p><p>Sorcerer: sub-class abilities that formerly cost sorcery points now get one free use before costing points. Also, every subclass gets additional spells that don't count against spells known. Maybe a few more sorcery points.</p><p></p><p>General: </p><p> - abilities are PB times per rest, instead of primary attribute modifier times per rest.</p><p> - fewer spells are concentration</p><p> - ranged attacks provoke opportunity attacks</p><p> - get rid of ASIs, feats only. Add more feats (and re-balance existing ones), some of which have a half-ASI.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8609625, member: 7031982"] Fighter: add a bunch of unlimited use maneuvers (like Shove and Grapple), some of which key off of Int or Cha. Actually, any class could use them, but I'd probably make the Fighter base class able to trade single attacks instead of their whole action. Monk: subclass abilities that formerly cost Ki now get one free use before costing Ki. Also increase Ki slightly. Add a Strength-based subclass. Ranger: rewrite as spell-less, and make a caster subclass. Rogue: add a Strength-based subclass, and (somehow) harder to shoot into a melee and get Sneak Attack Sorcerer: sub-class abilities that formerly cost sorcery points now get one free use before costing points. Also, every subclass gets additional spells that don't count against spells known. Maybe a few more sorcery points. General: - abilities are PB times per rest, instead of primary attribute modifier times per rest. - fewer spells are concentration - ranged attacks provoke opportunity attacks - get rid of ASIs, feats only. Add more feats (and re-balance existing ones), some of which have a half-ASI. [/QUOTE]
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What if you were in charge of reworking classes for 5.5?
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