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What if you were in charge of reworking classes for 5.5?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8612231" data-attributes="member: 6790260"><p>I would almost certainly make something that a chunk of the fans would howl about, but that's neither here nor there (since, frankly, literally anything they do, including <em>not changing anything at all</em>, would cause a chunk of the fans to howl.)</p><p></p><p>As a general thing: rework spells. Lots and lots of spells. And build a ton more non-combat capacity into every class that minimally uses spells or doesn't use them at all.</p><p></p><p>Going in alphabetical order...</p><p></p><p><strong>Barbarian:</strong> Either cast <em>yeetus deletus</em> on the Berserker and fold it into the other subclasses, or completely rewrite it so it's actually good. Generally increase the non-combat utility by playing up the intuition and endurance aspects of the class.</p><p><strong>Bard:</strong> Not very much, honestly. It's quite good the way it is. I'd put it down as one of the most balanced full casters. It would be nice if its capstone didn't suck so much that it <em>begs</em> for some MC stuff, but frankly that's so low on the priority list I might not bother.</p><p><strong>Cleric:</strong> Fix up some of the subclasses (particularly Nature, Trickery, and Twilight). Otherwise, it's not too bad. Maybe consider bumping Domain up to 2nd level? Most of the issues lie in spells.</p><p><strong>Druid:</strong> Rework Moon Druid to try to mitigate some of its spike-plateau-spike-plateau problems. Otherwise, much like Cleric.</p><p><strong>Fighter:</strong> This is probably where I'd catch flak. Like Barbarian, cast <em>yeetus deletus</em> on the Champion, or completely rewrite it so it's actually good and not AWFUL. Likely, <em>slightly</em> weaken the "core" of the Fighter so its subclasses can be stronger and thus carry more weight. Massively increase its non-combat features (aka GIVE IT SOME).</p><p><strong>Monk:</strong> Completely rewrite some subclasses (like the Four Elements), and make every subclass have cool non-combat benefits akin to Shadow but (likely) stronger. (Buffing Shadow too, just to be clear.)</p><p><strong>Paladin:</strong> Reject spellcasting, embrace <s>monke</s> class features. Spellcasting Paladins are bad and should never have been made a thing. Make Oaths much more relevant to gameplay. Spellcasting can still be a subclass option though. (You could even make arcane paladins! Bring back my Mystic Fire Knight, WotC!)</p><p><strong>Ranger:</strong> Essentially exactly the same as Paladin, except give it lots of love (e.g. repurpose Drakewarden for Beast Master). Spellcasting can be one <em>subclass</em> of Ranger, not a core focus where things which are BLATANTLY CLASS FEATURES are instead presented as though they were opt-in spell choices.</p><p><strong>Rogue:</strong> Honestly, not the <em>biggest</em> set of changes, but still, some tune-ups to improve non-combat stuff and further narrow the gap between <s>haves and have-nots</s> AHEM <em>casters and non-casters</em>.</p><p><strong>Sorcerer:</strong> The only full caster on this list getting major <em>improvements</em> rather than relatively minor tweaks or outright nerfs. Sorcerers are much weaker than they should be.</p><p><strong>Warlock:</strong> More or less unchanged, though tweaking Hexblade and Pact of the Blade a bit, and addressing the short-rest-based issues. I think Warlock is one of the most well-balanced classes in the game <em>so long as you actually get the short rests you need</em>.</p><p><strong>Wizard:</strong> The rework of spells, especially higher-level ones, will result in this class being nerfed indirectly. As minor compensation, I would like to add <em>actual class features</em> that specifically support the Wizard identity in a way 5e has thoroughly failed to do: <em>actual research benefits</em>.</p><p></p><p>Also, the Artificer frankly needs a lot of love. Despite being a half-caster it's not very good. But it's also not PHB, so it gets a footnote rather than a list entry!</p><p></p><p>Edit: And of course I would add an actual Warlord class. I had figured that went without saying, but perhaps not.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8612231, member: 6790260"] I would almost certainly make something that a chunk of the fans would howl about, but that's neither here nor there (since, frankly, literally anything they do, including [I]not changing anything at all[/I], would cause a chunk of the fans to howl.) As a general thing: rework spells. Lots and lots of spells. And build a ton more non-combat capacity into every class that minimally uses spells or doesn't use them at all. Going in alphabetical order... [B]Barbarian:[/B] Either cast [I]yeetus deletus[/I] on the Berserker and fold it into the other subclasses, or completely rewrite it so it's actually good. Generally increase the non-combat utility by playing up the intuition and endurance aspects of the class. [B]Bard:[/B] Not very much, honestly. It's quite good the way it is. I'd put it down as one of the most balanced full casters. It would be nice if its capstone didn't suck so much that it [I]begs[/I] for some MC stuff, but frankly that's so low on the priority list I might not bother. [B]Cleric:[/B] Fix up some of the subclasses (particularly Nature, Trickery, and Twilight). Otherwise, it's not too bad. Maybe consider bumping Domain up to 2nd level? Most of the issues lie in spells. [B]Druid:[/B] Rework Moon Druid to try to mitigate some of its spike-plateau-spike-plateau problems. Otherwise, much like Cleric. [B]Fighter:[/B] This is probably where I'd catch flak. Like Barbarian, cast [I]yeetus deletus[/I] on the Champion, or completely rewrite it so it's actually good and not AWFUL. Likely, [I]slightly[/I] weaken the "core" of the Fighter so its subclasses can be stronger and thus carry more weight. Massively increase its non-combat features (aka GIVE IT SOME). [B]Monk:[/B] Completely rewrite some subclasses (like the Four Elements), and make every subclass have cool non-combat benefits akin to Shadow but (likely) stronger. (Buffing Shadow too, just to be clear.) [B]Paladin:[/B] Reject spellcasting, embrace [S]monke[/S] class features. Spellcasting Paladins are bad and should never have been made a thing. Make Oaths much more relevant to gameplay. Spellcasting can still be a subclass option though. (You could even make arcane paladins! Bring back my Mystic Fire Knight, WotC!) [B]Ranger:[/B] Essentially exactly the same as Paladin, except give it lots of love (e.g. repurpose Drakewarden for Beast Master). Spellcasting can be one [I]subclass[/I] of Ranger, not a core focus where things which are BLATANTLY CLASS FEATURES are instead presented as though they were opt-in spell choices. [B]Rogue:[/B] Honestly, not the [I]biggest[/I] set of changes, but still, some tune-ups to improve non-combat stuff and further narrow the gap between [S]haves and have-nots[/S] AHEM [I]casters and non-casters[/I]. [B]Sorcerer:[/B] The only full caster on this list getting major [I]improvements[/I] rather than relatively minor tweaks or outright nerfs. Sorcerers are much weaker than they should be. [B]Warlock:[/B] More or less unchanged, though tweaking Hexblade and Pact of the Blade a bit, and addressing the short-rest-based issues. I think Warlock is one of the most well-balanced classes in the game [I]so long as you actually get the short rests you need[/I]. [B]Wizard:[/B] The rework of spells, especially higher-level ones, will result in this class being nerfed indirectly. As minor compensation, I would like to add [I]actual class features[/I] that specifically support the Wizard identity in a way 5e has thoroughly failed to do: [I]actual research benefits[/I]. Also, the Artificer frankly needs a lot of love. Despite being a half-caster it's not very good. But it's also not PHB, so it gets a footnote rather than a list entry! Edit: And of course I would add an actual Warlord class. I had figured that went without saying, but perhaps not. [/QUOTE]
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