Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What if you were in charge of reworking classes for 5.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8612412" data-attributes="member: 6790260"><p>I mean, it really didn't, in the sense that the classes actually were designed to have a fair amount of parity between them (I don't believe Gygax actually <em>succeeded</em> in this aim, but he was clearly aiming for it). That's why they had different XP tables and different saving throw progressions, and why the random treasure tables massively favored Fighter weapons. Early D&D absolutely IS a mess in terms of design, but that's only because it was very, very new; TTRPGs in general were an emerging technology and nobody had learned the tricks of the trade yet. There are several very clever bits of game design too, like how heavy armor is an XP penalty you can wear to increase survival (because it is literally HEAVY, so it eats into the GP you can bring out of the murder hole...and GP is XP.)</p><p></p><p>The game has never been <em>designed</em> to look good on paper and be utterly awful to actually use. Ever. It's just gone from wild and wooly with few past experiences to draw upon, to storied and experienced.</p><p></p><p>I guarantee that your intent to make a game that reads well but plays poorly without constant DM intervention would not succeed overall. First, because people are better at reading mechanics than you think they are, and second, because even if you succeeded, you would just convince most people to quit rather than to struggle on...and DMs in particular would become even more scarce than they are today.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8612412, member: 6790260"] I mean, it really didn't, in the sense that the classes actually were designed to have a fair amount of parity between them (I don't believe Gygax actually [I]succeeded[/I] in this aim, but he was clearly aiming for it). That's why they had different XP tables and different saving throw progressions, and why the random treasure tables massively favored Fighter weapons. Early D&D absolutely IS a mess in terms of design, but that's only because it was very, very new; TTRPGs in general were an emerging technology and nobody had learned the tricks of the trade yet. There are several very clever bits of game design too, like how heavy armor is an XP penalty you can wear to increase survival (because it is literally HEAVY, so it eats into the GP you can bring out of the murder hole...and GP is XP.) The game has never been [I]designed[/I] to look good on paper and be utterly awful to actually use. Ever. It's just gone from wild and wooly with few past experiences to draw upon, to storied and experienced. I guarantee that your intent to make a game that reads well but plays poorly without constant DM intervention would not succeed overall. First, because people are better at reading mechanics than you think they are, and second, because even if you succeeded, you would just convince most people to quit rather than to struggle on...and DMs in particular would become even more scarce than they are today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if you were in charge of reworking classes for 5.5?
Top