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What if you were in charge of reworking classes for 5.5?
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<blockquote data-quote="Undrave" data-source="post: 8771061" data-attributes="member: 7015698"><p>I picked 9th mostly arbitrarily, </p><p></p><p>I just don’t like the max spell level being odd when the max character level is even <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I could see the max level that a caster can learn be curtailed further, but I still like that some of your class features aren’t dependent on the DM’s whim. The everyday spells you need for adventuring should be provided, with only the big swings being treasures.</p><p></p><p>I could see this 'Legendary Spell' concept expended to cover almost all levels of play. I can totally see Raise Dead being a spell you'd need to find first. It could be a good way to expend the ritual system to feel more exciting, with lost rituals making up the bulk of legendary spells. Maybe have the rituals cost hit dice so that the whole party can contribute. You want those magical flying horses for the whole party? Well, somebody’s gotta bleed a little first!</p><p></p><p></p><p>I wouldn't foresee a 5.5 ditching the simplicity of 5e.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8771061, member: 7015698"] I picked 9th mostly arbitrarily, I just don’t like the max spell level being odd when the max character level is even :p I could see the max level that a caster can learn be curtailed further, but I still like that some of your class features aren’t dependent on the DM’s whim. The everyday spells you need for adventuring should be provided, with only the big swings being treasures. I could see this 'Legendary Spell' concept expended to cover almost all levels of play. I can totally see Raise Dead being a spell you'd need to find first. It could be a good way to expend the ritual system to feel more exciting, with lost rituals making up the bulk of legendary spells. Maybe have the rituals cost hit dice so that the whole party can contribute. You want those magical flying horses for the whole party? Well, somebody’s gotta bleed a little first! I wouldn't foresee a 5.5 ditching the simplicity of 5e. [/QUOTE]
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What if you were in charge of reworking classes for 5.5?
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