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What if your player wanted to make a bet?
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<blockquote data-quote="Gold Roger" data-source="post: 3681291" data-attributes="member: 33904"><p>I do something similar all the time, though I'll never hinge it on luck, like the player in your example.</p><p></p><p>As a player, I'm the guy that asks "Is there a chandalier" (impliyng that there should be one and I'll do something big if the DM agrees).</p><p></p><p>I'm the guy that asks "What do I have to roll to jump of the roof I'm on, pull the halfling one level down on the window with me and roll in the air so we land with me on top, crushing him" (actually happened, I think it cost me a tumble check, a grapple check and an action point).</p><p></p><p>Basically I'd tell the guy in your example that he should stop with the haggling. Then I'd tell him it's a cool idea, give him a (workable) DC and then use some lesser but still significant benefit.</p><p></p><p>Something like "Alright the two sides of you charge each other, You know your guys still don't stand chance, but inspired by your call they'll hold off the opposing rank and file long enough for you to go for the leader. If you can take him, you might still save the day".</p><p></p><p>Then I handwave the battle (I'm not going to roll for line after line of rank and file troops annyway) and focus completely on the duell.</p><p></p><p></p><p>But then I like cinematic games where cool stuff happens.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3681291, member: 33904"] I do something similar all the time, though I'll never hinge it on luck, like the player in your example. As a player, I'm the guy that asks "Is there a chandalier" (impliyng that there should be one and I'll do something big if the DM agrees). I'm the guy that asks "What do I have to roll to jump of the roof I'm on, pull the halfling one level down on the window with me and roll in the air so we land with me on top, crushing him" (actually happened, I think it cost me a tumble check, a grapple check and an action point). Basically I'd tell the guy in your example that he should stop with the haggling. Then I'd tell him it's a cool idea, give him a (workable) DC and then use some lesser but still significant benefit. Something like "Alright the two sides of you charge each other, You know your guys still don't stand chance, but inspired by your call they'll hold off the opposing rank and file long enough for you to go for the leader. If you can take him, you might still save the day". Then I handwave the battle (I'm not going to roll for line after line of rank and file troops annyway) and focus completely on the duell. But then I like cinematic games where cool stuff happens. [/QUOTE]
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