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What if your player wanted to make a bet?
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<blockquote data-quote="Digital Archon" data-source="post: 3681614" data-attributes="member: 33706"><p>Assuming he means "DC 20" and not a natural 20, i'd say:</p><p></p><p>"Normally, i wouldn't allow it, but it is really cool, so just this once... Go for it."</p><p></p><p>Here's my reasoning and thought process:</p><p></p><p>I care about four things when players try to think outside the box: Is it cool? Is it going to have an interesting result, and are the results manageable? Is the proposed risk equal to or greater than the proposed reward? Is it appropriate at this exact time and place? </p><p></p><p>- Coolness: It's a really cool idea, and will make for a great story no matter what happens. I like my players to have really cool ideas, rather than just stand and hack and mumble "hit-damage" over and over and never do anything interesting, and this encourages players to come up with them. </p><p></p><p>- Risk/reward/interest: It's a serious risk, with serious reward. The game is more interesting for everyone if the players take risks. No matter what happens, the result is going to be interesting. No matter what happens, the results are going to be manageable.</p><p></p><p>- Appropriate: It's heroically appropriate. The player obviously wants his character to have a heroic moment, in a thematically appropriate way and and at an appropriate time. I say let him have it. Either way it works out, the player "wins", even if his character doesn't and ends up hacked to death.</p><p></p><p></p><p></p><p>I understand the fears of munchkinism and precedence. Hence my commentary of "Normally, i wouldn't allow it..." and "just this once".</p></blockquote><p></p>
[QUOTE="Digital Archon, post: 3681614, member: 33706"] Assuming he means "DC 20" and not a natural 20, i'd say: "Normally, i wouldn't allow it, but it is really cool, so just this once... Go for it." Here's my reasoning and thought process: I care about four things when players try to think outside the box: Is it cool? Is it going to have an interesting result, and are the results manageable? Is the proposed risk equal to or greater than the proposed reward? Is it appropriate at this exact time and place? - Coolness: It's a really cool idea, and will make for a great story no matter what happens. I like my players to have really cool ideas, rather than just stand and hack and mumble "hit-damage" over and over and never do anything interesting, and this encourages players to come up with them. - Risk/reward/interest: It's a serious risk, with serious reward. The game is more interesting for everyone if the players take risks. No matter what happens, the result is going to be interesting. No matter what happens, the results are going to be manageable. - Appropriate: It's heroically appropriate. The player obviously wants his character to have a heroic moment, in a thematically appropriate way and and at an appropriate time. I say let him have it. Either way it works out, the player "wins", even if his character doesn't and ends up hacked to death. I understand the fears of munchkinism and precedence. Hence my commentary of "Normally, i wouldn't allow it..." and "just this once". [/QUOTE]
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