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What if your player wanted to make a bet?
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<blockquote data-quote="ruemere" data-source="post: 3682111" data-attributes="member: 5515"><p>This is a rare occassion for a GM to add something special to the campaign. Actually, I would be tempted to do something beyond player's expectations.</p><p></p><p>Initially, there would be one correction to player's bet:</p><p>"If you win, your men stay with you gaining morale bonuses: +4 vs Fear, +1 to hit, while your opponents are penalized with -1 to hit and suffer -4 vs Fear" /Fear checks are used for morale test among NPCs in my games/</p><p>"If you lose, the opposite happens, and your troops must make Fear check the next time the enemies attack, to avoid fleeing."</p><p></p><p>Meanwhile, secretly (or, in other words, behind the scenes, in game...), a being of extraplanar type (divine or fiendish) takes an interest in the individual, taking steps to ensure preservation of the individual by adding a bit of its supernatural influence.</p><p>This influence may manifest itself as an unexplained stabilisation at negative hitpoints (Cure Light Wounds cast from Ethereal plane), mysterious untouchability (Mage Armor-like effect) or heroic prowess (Prayer-like effect).</p><p></p><p>Then, once the battle is over (whatever the outcome: if the tragedy occurs, the character could wake up in a middle of a heap of dead bodies; in case of victory, it could happen during sleeping hours), a tentative contact is made and an offer is put forward.</p><p></p><p>Go wild.</p><p></p><p>regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3682111, member: 5515"] This is a rare occassion for a GM to add something special to the campaign. Actually, I would be tempted to do something beyond player's expectations. Initially, there would be one correction to player's bet: "If you win, your men stay with you gaining morale bonuses: +4 vs Fear, +1 to hit, while your opponents are penalized with -1 to hit and suffer -4 vs Fear" /Fear checks are used for morale test among NPCs in my games/ "If you lose, the opposite happens, and your troops must make Fear check the next time the enemies attack, to avoid fleeing." Meanwhile, secretly (or, in other words, behind the scenes, in game...), a being of extraplanar type (divine or fiendish) takes an interest in the individual, taking steps to ensure preservation of the individual by adding a bit of its supernatural influence. This influence may manifest itself as an unexplained stabilisation at negative hitpoints (Cure Light Wounds cast from Ethereal plane), mysterious untouchability (Mage Armor-like effect) or heroic prowess (Prayer-like effect). Then, once the battle is over (whatever the outcome: if the tragedy occurs, the character could wake up in a middle of a heap of dead bodies; in case of victory, it could happen during sleeping hours), a tentative contact is made and an offer is put forward. Go wild. regards, Ruemere [/QUOTE]
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