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What if your player wanted to make a bet?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3682640" data-attributes="member: 15651"><p>I don't think I would like the way this was done, it is too specific and too constraining on me as DM. My reply would be, "Interesting idea, and I will consider what you would like to happen, but you don't get to set the DC and the specific effects on your troops. I will let you make an intimidate check against the enemy to try and rally your own troops, and I will let you know how it worked after you make the roll."</p><p></p><p>I would then probably work out a gradient in my head - Success by more than 5 is a smashing success, giving him almost exactly what he wanted. Success, but less than 5 over, rallies some of his troops and gives them a small morale bonus. Failure by less than 5 is no effect, by 5-10 the troops flee, and failure by 10 or more, several of his troops try to put an arrow into his throat to shut him up.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3682640, member: 15651"] I don't think I would like the way this was done, it is too specific and too constraining on me as DM. My reply would be, "Interesting idea, and I will consider what you would like to happen, but you don't get to set the DC and the specific effects on your troops. I will let you make an intimidate check against the enemy to try and rally your own troops, and I will let you know how it worked after you make the roll." I would then probably work out a gradient in my head - Success by more than 5 is a smashing success, giving him almost exactly what he wanted. Success, but less than 5 over, rallies some of his troops and gives them a small morale bonus. Failure by less than 5 is no effect, by 5-10 the troops flee, and failure by 10 or more, several of his troops try to put an arrow into his throat to shut him up. [/QUOTE]
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What if your player wanted to make a bet?
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