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General Tabletop Discussion
*TTRPGs General
What if your players had an innate knowledge of your setting?
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<blockquote data-quote="Asmor" data-source="post: 2840031" data-attributes="member: 1154"><p>Does this sound familiar to anyone?</p><p></p><p>Player 1: Ok, so we need to go to Addlebrook to get the Golden McGuffin</p><p>Player 2: Wait, I thought it was Addleton?</p><p>Player 1: No, Addlebrook, I've got it written right... oh, it is Addleton.</p><p>Player 3: But isn't Addleton all the way in Moosevania?!?</p><p>Flabbergasted DM: YOU'RE IN ADDLETON!</p><p></p><p>So here's what I propose... Using earth as your setting. But not earth. In fact, for the simplistic sake of discussion, let's call it Not Earth, or NE. Import, wholesale, all the countries, geographies, cities, political climates, etc. Now the players know without even thinking that if they want to get to London from San Francisco, they're gonna be taking at least one boat ride and one cross-continent trek. In addition, they know what the political climate and everything is like too. For example, the king of the United States is hotly contested, many believing him a fool and many others believing him a great and wise leader.</p><p></p><p>The potential problem I see with this is twofold. First, it might harm suspension of disbelief for obvious reasons. Second, depending on your group's maturity and sensitivities, it might restrict your options. It's a lot more sensitive if you're staging a war between the US and China, even if they are only those countries in names, as opposed to staging a war between two random fantasy countries you made up. Additionally, your choice of racial population could be construed as racism. Not many would think being depicted as orcs to be flattering, after all, but someone's gotta be the orcs.</p><p></p><p>So what do you think? Good idea, or too much baggage?</p></blockquote><p></p>
[QUOTE="Asmor, post: 2840031, member: 1154"] Does this sound familiar to anyone? Player 1: Ok, so we need to go to Addlebrook to get the Golden McGuffin Player 2: Wait, I thought it was Addleton? Player 1: No, Addlebrook, I've got it written right... oh, it is Addleton. Player 3: But isn't Addleton all the way in Moosevania?!? Flabbergasted DM: YOU'RE IN ADDLETON! So here's what I propose... Using earth as your setting. But not earth. In fact, for the simplistic sake of discussion, let's call it Not Earth, or NE. Import, wholesale, all the countries, geographies, cities, political climates, etc. Now the players know without even thinking that if they want to get to London from San Francisco, they're gonna be taking at least one boat ride and one cross-continent trek. In addition, they know what the political climate and everything is like too. For example, the king of the United States is hotly contested, many believing him a fool and many others believing him a great and wise leader. The potential problem I see with this is twofold. First, it might harm suspension of disbelief for obvious reasons. Second, depending on your group's maturity and sensitivities, it might restrict your options. It's a lot more sensitive if you're staging a war between the US and China, even if they are only those countries in names, as opposed to staging a war between two random fantasy countries you made up. Additionally, your choice of racial population could be construed as racism. Not many would think being depicted as orcs to be flattering, after all, but someone's gotta be the orcs. So what do you think? Good idea, or too much baggage? [/QUOTE]
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What if your players had an innate knowledge of your setting?
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