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General Tabletop Discussion
*TTRPGs General
What if your players had an innate knowledge of your setting?
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<blockquote data-quote="Dog Moon" data-source="post: 2840121" data-attributes="member: 23023"><p>I don't think I'd like this [partly for the same reason I dislike FR] because it is of course much cooler to play a game in Los Angeles or New York or something [than, say Minneapolis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />] and people already have preconceived notions of what the place should be like, whether you want to use them as such or not. Some people would know more about a place than you and if you try to have it be one way, there's going to be that person who says 'No, it's not like that, it's like this' and kinda ruin everything.</p><p></p><p>IME, I've see than though players do get confused at first, with a decent map and slowly repeating names to them long enough, they get to understand the people/places better. In one of my campaigns, it took about 3 weeks, but one of the player's stated correcting another player about what the names truly were [and he wasn't mistaken either, for the most part]. It isn't a quick process and heck, I don't know about you, but I didn't learn the names of many countries in a single day, so I don't expect them to know everything immediately.</p><p></p><p>It may be frustrating at first, but it's a cool feeling when the player's start calling out the names of places correctly.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2840121, member: 23023"] I don't think I'd like this [partly for the same reason I dislike FR] because it is of course much cooler to play a game in Los Angeles or New York or something [than, say Minneapolis :(] and people already have preconceived notions of what the place should be like, whether you want to use them as such or not. Some people would know more about a place than you and if you try to have it be one way, there's going to be that person who says 'No, it's not like that, it's like this' and kinda ruin everything. IME, I've see than though players do get confused at first, with a decent map and slowly repeating names to them long enough, they get to understand the people/places better. In one of my campaigns, it took about 3 weeks, but one of the player's stated correcting another player about what the names truly were [and he wasn't mistaken either, for the most part]. It isn't a quick process and heck, I don't know about you, but I didn't learn the names of many countries in a single day, so I don't expect them to know everything immediately. It may be frustrating at first, but it's a cool feeling when the player's start calling out the names of places correctly. [/QUOTE]
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What if your players had an innate knowledge of your setting?
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