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General Tabletop Discussion
*TTRPGs General
What if your players had an innate knowledge of your setting?
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<blockquote data-quote="Piratecat" data-source="post: 2840495" data-attributes="member: 2"><p>I'd cheer. And if they'd read it, I'd encourage them to read area setting books and memorize them.</p><p></p><p>The more your players know about your setting, the more committed they are. They buy into the game world, and it seems more real to them. This is a joy; I'll take one of these people for any three players who don't read campaign background and who don't bother to remember place names.</p><p></p><p>The caveat is that I'd tell these players that I might change anything at any time. The world isn't necessarily as they read it to be. People change, people move around, places change, and someone who the books say is a hero may be a villain or a non-entity. I'd also ask them to keep really meta-knowledge ("the innkeeper has a secret passage in the basement!") out of the game, or find out the hard way that it isn't true.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2840495, member: 2"] I'd cheer. And if they'd read it, I'd encourage them to read area setting books and memorize them. The more your players know about your setting, the more committed they are. They buy into the game world, and it seems more real to them. This is a joy; I'll take one of these people for any three players who don't read campaign background and who don't bother to remember place names. The caveat is that I'd tell these players that I might change anything at any time. The world isn't necessarily as they read it to be. People change, people move around, places change, and someone who the books say is a hero may be a villain or a non-entity. I'd also ask them to keep really meta-knowledge ("the innkeeper has a secret passage in the basement!") out of the game, or find out the hard way that it isn't true. [/QUOTE]
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What if your players had an innate knowledge of your setting?
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