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General Tabletop Discussion
*TTRPGs General
What if your players had an innate knowledge of your setting?
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<blockquote data-quote="gizmo33" data-source="post: 2841704" data-attributes="member: 30001"><p>Just two?</p><p></p><p>Are the NPCs in the campaign named after actual famous people? What if it's the name of a hotdog vendor? Would that be an actual person's name? Or could the vendor use a famous person's name like Cher, and then what about the real Cher? Is there one of them too?</p><p></p><p>And what if things changed? What if the king of the US gets in his spaceship and goes back to his home planet? I guess that couldn't happen because then I couldn't then learn about the campaign setting by watching TV. I guess the game's events would be restricted to real-world changes.</p><p></p><p>And finally, wouldn't keeping track of the events that happened during the game be frought with the same perils that you point out in the OP? Having to keep track that the bard Cher sent me to Chicago to retrieve the Potion of Zantac might be confusing. I might instead wind up thinking that Mr. T sent me to Honduras to slay the giant Brawny.</p><p></p><p>If I couldn't read the latest issue of Cosmo to sort it out, then what? Either I'd have to take notes, or insist that the plot lines start following the same general outline as my daily activities, just so I could keep everything straight. </p><p></p><p>And with multiple players in the party the adventure plot can only cover one person's day - so what if one player went shopping and the other one saw a movie? I guess you'd have to split the party. Worse than that, what if that day's activity was playing DnD?! Then you'd have to say that the character was playing DnD where his character was playing DnD, and so on.</p><p></p><p>I wouldn't choose either "good idea" or "too much baggage" for this idea. It all seems to lead back to the same problem where people would have to keep track of names and places and events.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2841704, member: 30001"] Just two? Are the NPCs in the campaign named after actual famous people? What if it's the name of a hotdog vendor? Would that be an actual person's name? Or could the vendor use a famous person's name like Cher, and then what about the real Cher? Is there one of them too? And what if things changed? What if the king of the US gets in his spaceship and goes back to his home planet? I guess that couldn't happen because then I couldn't then learn about the campaign setting by watching TV. I guess the game's events would be restricted to real-world changes. And finally, wouldn't keeping track of the events that happened during the game be frought with the same perils that you point out in the OP? Having to keep track that the bard Cher sent me to Chicago to retrieve the Potion of Zantac might be confusing. I might instead wind up thinking that Mr. T sent me to Honduras to slay the giant Brawny. If I couldn't read the latest issue of Cosmo to sort it out, then what? Either I'd have to take notes, or insist that the plot lines start following the same general outline as my daily activities, just so I could keep everything straight. And with multiple players in the party the adventure plot can only cover one person's day - so what if one player went shopping and the other one saw a movie? I guess you'd have to split the party. Worse than that, what if that day's activity was playing DnD?! Then you'd have to say that the character was playing DnD where his character was playing DnD, and so on. I wouldn't choose either "good idea" or "too much baggage" for this idea. It all seems to lead back to the same problem where people would have to keep track of names and places and events. [/QUOTE]
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What if your players had an innate knowledge of your setting?
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