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What if your players had an innate knowledge of your setting?
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<blockquote data-quote="howandwhy99" data-source="post: 2844282" data-attributes="member: 3192"><p>I feel your pain. My own preferences lie in both directions paradoxically enough. In the past some of the best games I played in were in known worlds. It made it easier to imagine fun things to do and the shared feeling of the world made it all that much better. Everyone was in on the joke, in a way. Having a shared context/mood/whatever helped us relate in character. (i'm thinking star wars here)</p><p></p><p>But I'm also big on fantasy adventure being an act of exploration and learning. As PCs go through the world new discoveries and experiments help them learn more about it. I like this as it shakes up old thinking and keeps new ideas percolating like when you start a new job or assignment. (learning things the first time being when you ask "why?" more often than making assumptions) </p><p></p><p>I feel your pain 'cuz I got me an VERY old-school GH player, a player who knows more about GH than most anyone around, and an extremely active RPGA player who knows the whole "new world" Greyhawk. I predicted a potential nightmare, (even tho the players are all open-minded). So now we're playing in Greyhawk 643CY. About 50 years in the future depending upon your point of reference. So far it's working. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2844282, member: 3192"] I feel your pain. My own preferences lie in both directions paradoxically enough. In the past some of the best games I played in were in known worlds. It made it easier to imagine fun things to do and the shared feeling of the world made it all that much better. Everyone was in on the joke, in a way. Having a shared context/mood/whatever helped us relate in character. (i'm thinking star wars here) But I'm also big on fantasy adventure being an act of exploration and learning. As PCs go through the world new discoveries and experiments help them learn more about it. I like this as it shakes up old thinking and keeps new ideas percolating like when you start a new job or assignment. (learning things the first time being when you ask "why?" more often than making assumptions) I feel your pain 'cuz I got me an VERY old-school GH player, a player who knows more about GH than most anyone around, and an extremely active RPGA player who knows the whole "new world" Greyhawk. I predicted a potential nightmare, (even tho the players are all open-minded). So now we're playing in Greyhawk 643CY. About 50 years in the future depending upon your point of reference. So far it's working. :heh: [/QUOTE]
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What if your players had an innate knowledge of your setting?
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