Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What I'm looking for in commercial adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 5247709" data-attributes="member: 48518"><p>Hey Jhaelen, thanks for your relevant comments.</p><p></p><p></p><p></p><p>I don't know if I'm optimistic or unrealistic, but I'm hoping for something that you can read once and review in-game, and then wing it based on the maps, stats and storyline presented in the module. I admit that it's probably more preparation than linear modules that you can simply follow point-by-point, but by that much? I don't know.</p><p></p><p></p><p></p><p>What if you present the DM with an NPC storyline? Something that's clear enough. You're simply not pushing the PCs into predetermined encounters. You let them determine where they'll go.</p><p></p><p></p><p></p><p>Of the three modules you discuss, I've only read The Slaying Stone and indeed, it is quite open-ended. One thing that bugs me with that module is that it still provides specific encounter locations, say one corridor segment with two rooms, where encounters are to be run. So for example while your PCs are exploring ruins, you need at one point to lay down a map and tell them that they entered this corridor segment, when in fact they might have opted for something quite different if they had been presented with the big picture, i.e. the entire map. Give the Slaying Stone area maps, location maps (full temple map, ...), and a more detailed NPC storyline and evolving set of events, and you have what I'm looking for.</p><p></p><p>But otherwise, I'm thrilled that WotC tried this new format and I'm very happy about the result. I opted to run something else (the first module of War of the Burning Sky, namely) in the end, but I'm keeping The Slaying Stone for future use for sure. It is the closest module to the format that I'm hoping to see that I've seen published in the last several years, though there may be others I'm not aware of, of course.</p><p></p><p></p><p> </p><p>I'm not looking for a sandbox approach. I'm hoping for an innovative format, a bit like the Slaying Stone is, but pushing it further. Something where improvisation rules, but where you have a support structure and safety nets that prevent the game from simply falling apart if the DM and players aren't comfortable enough with the free-form.</p><p></p><p>I'm also hoping that we can see different types or formats of modules that might appeal to a different audience. I know one person who likes railroad adventures; fair enough. However, I find it's too bad many publishers have been making that type of module almost exclusively. I think making a module is an art and art shouldn't be confined to a single approach. There is no right or wrong answer to module design and I think that product variety should reflect that in format and structure, not only in storyline and encounter configuration.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5247709, member: 48518"] Hey Jhaelen, thanks for your relevant comments. I don't know if I'm optimistic or unrealistic, but I'm hoping for something that you can read once and review in-game, and then wing it based on the maps, stats and storyline presented in the module. I admit that it's probably more preparation than linear modules that you can simply follow point-by-point, but by that much? I don't know. What if you present the DM with an NPC storyline? Something that's clear enough. You're simply not pushing the PCs into predetermined encounters. You let them determine where they'll go. Of the three modules you discuss, I've only read The Slaying Stone and indeed, it is quite open-ended. One thing that bugs me with that module is that it still provides specific encounter locations, say one corridor segment with two rooms, where encounters are to be run. So for example while your PCs are exploring ruins, you need at one point to lay down a map and tell them that they entered this corridor segment, when in fact they might have opted for something quite different if they had been presented with the big picture, i.e. the entire map. Give the Slaying Stone area maps, location maps (full temple map, ...), and a more detailed NPC storyline and evolving set of events, and you have what I'm looking for. But otherwise, I'm thrilled that WotC tried this new format and I'm very happy about the result. I opted to run something else (the first module of War of the Burning Sky, namely) in the end, but I'm keeping The Slaying Stone for future use for sure. It is the closest module to the format that I'm hoping to see that I've seen published in the last several years, though there may be others I'm not aware of, of course. I'm not looking for a sandbox approach. I'm hoping for an innovative format, a bit like the Slaying Stone is, but pushing it further. Something where improvisation rules, but where you have a support structure and safety nets that prevent the game from simply falling apart if the DM and players aren't comfortable enough with the free-form. I'm also hoping that we can see different types or formats of modules that might appeal to a different audience. I know one person who likes railroad adventures; fair enough. However, I find it's too bad many publishers have been making that type of module almost exclusively. I think making a module is an art and art shouldn't be confined to a single approach. There is no right or wrong answer to module design and I think that product variety should reflect that in format and structure, not only in storyline and encounter configuration. Sky [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What I'm looking for in commercial adventures
Top