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What I'm looking for in commercial adventures
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<blockquote data-quote="James Jacobs" data-source="post: 5251080" data-attributes="member: 23937"><p>I actaully try to challenge both our authors and us in-house at Paizo to keep things interesting with the Adventure Paths by mixing things up, and by adding some sort of new element to each one. This not only keeps us interested (which is important!), but helps to constantly expand what an Adventure Path is.</p><p></p><p>Kingmaker certainly introduces a significant new element to the formula, with not only a very sandbox-style game, but also rules for building and running kingdoms, building cities, and mass combats. But in previous APs we've also introduced other elements like running businesses, new rules for hauntings and chases, serving as part of the city guard, weapons that grow in power as the adventure path progresses, or significant down-time tasks and goals between adventures.</p><p></p><p>With the upcoming Serpent's Skull, one of the big things we're going to explore is a relatively robust method of handling important allied NPCs and, eventually, rules for running competing expeditions into lost jungle cities.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 5251080, member: 23937"] I actaully try to challenge both our authors and us in-house at Paizo to keep things interesting with the Adventure Paths by mixing things up, and by adding some sort of new element to each one. This not only keeps us interested (which is important!), but helps to constantly expand what an Adventure Path is. Kingmaker certainly introduces a significant new element to the formula, with not only a very sandbox-style game, but also rules for building and running kingdoms, building cities, and mass combats. But in previous APs we've also introduced other elements like running businesses, new rules for hauntings and chases, serving as part of the city guard, weapons that grow in power as the adventure path progresses, or significant down-time tasks and goals between adventures. With the upcoming Serpent's Skull, one of the big things we're going to explore is a relatively robust method of handling important allied NPCs and, eventually, rules for running competing expeditions into lost jungle cities. [/QUOTE]
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