Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What I'm looking for in commercial adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5251102" data-attributes="member: 29398"><p>Something to watch out for:</p><p></p><p>Every adventure has a "core" - the actual dungeon, lair, whatever that is at the heart of the adventure. The module has to have this, in as much detail as possible.</p><p></p><p>BUT, and it's a very important BUT, every time more external stuff gets added in terms of story or setting or whatever it becomes a bigger headache to drop that adventure into an existing campaign or setting.</p><p></p><p>Dropping in a ruined castle is easy. A nearby town is also pretty easy. BUT STOP THERE!</p><p></p><p>Dropping in an entire prewritten realm and history and bunch of famous NPCs surrounding that ruined castle and making 'em all fit with my ongoing campaign and setting is a bloody pain in the arse. Which means I'm 99% likely to end up chucking everything in the written module except the core adventure and replacing it with what fits my game; thus more work for me. And I don't really want to pay for content I'm only going to chuck out and that is going to cause me extra work.</p><p></p><p>In a commercial adventure I'm looking for the core - the actual adventure - written up in such a way as to cover the corner-case eventualities and be easy to run. Give me that, and let me worry about all the other stuff such as slotting it into my campaign.</p><p></p><p>Lan-"the exception, of course, is if the adventure is intended to <strong>become</strong> the setting"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5251102, member: 29398"] Something to watch out for: Every adventure has a "core" - the actual dungeon, lair, whatever that is at the heart of the adventure. The module has to have this, in as much detail as possible. BUT, and it's a very important BUT, every time more external stuff gets added in terms of story or setting or whatever it becomes a bigger headache to drop that adventure into an existing campaign or setting. Dropping in a ruined castle is easy. A nearby town is also pretty easy. BUT STOP THERE! Dropping in an entire prewritten realm and history and bunch of famous NPCs surrounding that ruined castle and making 'em all fit with my ongoing campaign and setting is a bloody pain in the arse. Which means I'm 99% likely to end up chucking everything in the written module except the core adventure and replacing it with what fits my game; thus more work for me. And I don't really want to pay for content I'm only going to chuck out and that is going to cause me extra work. In a commercial adventure I'm looking for the core - the actual adventure - written up in such a way as to cover the corner-case eventualities and be easy to run. Give me that, and let me worry about all the other stuff such as slotting it into my campaign. Lan-"the exception, of course, is if the adventure is intended to [B]become[/B] the setting"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What I'm looking for in commercial adventures
Top