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What I'm looking for in commercial adventures
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5251471" data-attributes="member: 20805"><p>For me, there are two types of modules I would buy:</p><p></p><p>Type A: Side-trek style for a grab off the shelf and run with little prep. This should be a small, focused set of encounters and characters that is pretty self-contained. Prefer the use of location based descriptions instead of a train of predesigned encounters, and incorperation of the '3 clues' rule</p><p> P-Kitty's 'Of Sound Mind' is an excellent example of this.</p><p></p><p>Type B: sand-box set-up with a major plot, the starting places for the major players, and enough detail to run it from there. A great example is the CP2020 module 'Chrome Berets'.. I have never seen it done better. This requires more prep time from the DM and often involves the DM determining the encounters on the fly as the players interact with the setup.</p><p> The Chrome Berets module did include a time-table of events that would happen regardless of the PCs involvement.</p><p></p><p></p><p>In either case, I want them detailed enough to let me be lazy, but not so detailed that I have to shoehorn them into my game world.</p><p></p><p>I would really like to see a 'module' that details a large city with various guild and noble factions, setting up not an adventure but a campaign based within the city walls. Hammerfast was a good start towards this, but the specificity limits its use.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5251471, member: 20805"] For me, there are two types of modules I would buy: Type A: Side-trek style for a grab off the shelf and run with little prep. This should be a small, focused set of encounters and characters that is pretty self-contained. Prefer the use of location based descriptions instead of a train of predesigned encounters, and incorperation of the '3 clues' rule P-Kitty's 'Of Sound Mind' is an excellent example of this. Type B: sand-box set-up with a major plot, the starting places for the major players, and enough detail to run it from there. A great example is the CP2020 module 'Chrome Berets'.. I have never seen it done better. This requires more prep time from the DM and often involves the DM determining the encounters on the fly as the players interact with the setup. The Chrome Berets module did include a time-table of events that would happen regardless of the PCs involvement. In either case, I want them detailed enough to let me be lazy, but not so detailed that I have to shoehorn them into my game world. I would really like to see a 'module' that details a large city with various guild and noble factions, setting up not an adventure but a campaign based within the city walls. Hammerfast was a good start towards this, but the specificity limits its use. [/QUOTE]
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