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<blockquote data-quote="Skyscraper" data-source="post: 5254237" data-attributes="member: 48518"><p>I understand what you're saying Morrus, I'm unsure if you understand what I'm saying because my intent is not to propose an adventure where the DM needs to prepare half the stuff because only half is prepared for you.</p><p></p><p>Let me rephrase my question then: would it not be possible to design an open-ended adventure (or AP) that doesn't require additional prep time by the DM?</p><p></p><p>What takes time to prepare an adventure or AP? I'm thinking: the story, the maps and the creatures (NPCs, monsters). </p><p></p><p>Option 1, traditional modules: "on the basis of this story, use the sequence of encounters A then B then C on maps X, Y then Z" </p><p></p><p>Option 2, my option: "here are creature groups A, B, C, D, E and maps X, Y, Z: use whichever you want in whatever order to fit this story".</p><p></p><p>In both cases, you have a storyline. It will be different in option 2 because you cannot base it on a sequence of actions by the PCs because you do not know what their actions will be. Instead, you stick to what the NPCs will do unless they are stopped.</p><p></p><p>In both cases, you have maps. They are a bit simpler in option 2 because you don't need to set up starting locations for creatures, but a bit more elaborate in that they take in more of the region. (For example, an entire temple as opposed to a corridor segment and two rooms. 1E-style, to some extent.)</p><p></p><p>In both cases, you have creature groups. Option 1 is organized in preset encounters, while option 2 is organized in preset groups of creatures ready to use in encounters depending on PC action. You probably want to prepare a bit more creature groups with option 2, but essentially they're the same.</p><p></p><p>And then with option 2... Improvisation. The DM should not prepare the game in advance - what would be the point? The idea is that the game reveal itself as the players decide what to do. The module gives everything to the DM to wing it. I think most DMs could handle that, no? Everything is there, all the DM needs, at least as best as I can see.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5254237, member: 48518"] I understand what you're saying Morrus, I'm unsure if you understand what I'm saying because my intent is not to propose an adventure where the DM needs to prepare half the stuff because only half is prepared for you. Let me rephrase my question then: would it not be possible to design an open-ended adventure (or AP) that doesn't require additional prep time by the DM? What takes time to prepare an adventure or AP? I'm thinking: the story, the maps and the creatures (NPCs, monsters). Option 1, traditional modules: "on the basis of this story, use the sequence of encounters A then B then C on maps X, Y then Z" Option 2, my option: "here are creature groups A, B, C, D, E and maps X, Y, Z: use whichever you want in whatever order to fit this story". In both cases, you have a storyline. It will be different in option 2 because you cannot base it on a sequence of actions by the PCs because you do not know what their actions will be. Instead, you stick to what the NPCs will do unless they are stopped. In both cases, you have maps. They are a bit simpler in option 2 because you don't need to set up starting locations for creatures, but a bit more elaborate in that they take in more of the region. (For example, an entire temple as opposed to a corridor segment and two rooms. 1E-style, to some extent.) In both cases, you have creature groups. Option 1 is organized in preset encounters, while option 2 is organized in preset groups of creatures ready to use in encounters depending on PC action. You probably want to prepare a bit more creature groups with option 2, but essentially they're the same. And then with option 2... Improvisation. The DM should not prepare the game in advance - what would be the point? The idea is that the game reveal itself as the players decide what to do. The module gives everything to the DM to wing it. I think most DMs could handle that, no? Everything is there, all the DM needs, at least as best as I can see. Sky [/QUOTE]
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