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What I'm looking for in commercial adventures
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<blockquote data-quote="RangerWickett" data-source="post: 5254755" data-attributes="member: 63"><p>The way I figure it, we just do one better. We say "Here are some sample encounters you can use for the adventure's middle if you're in a rush. If you need to change stuff on the fly, you can still use these stats."</p><p></p><p>I mean, we could choose to <em>just</em> put in stats of different groups with no pre-designed encounters, but that to me does not feel like we're giving the customers their money's worth. If you're going to write up encounter groups, why not put in a tad more effort? A pre-designed encounter not only helps time-strapped DMs; it also can provide inspiration for those who do have time to tweak and fiddle.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5254755, member: 63"] The way I figure it, we just do one better. We say "Here are some sample encounters you can use for the adventure's middle if you're in a rush. If you need to change stuff on the fly, you can still use these stats." I mean, we could choose to [i]just[/i] put in stats of different groups with no pre-designed encounters, but that to me does not feel like we're giving the customers their money's worth. If you're going to write up encounter groups, why not put in a tad more effort? A pre-designed encounter not only helps time-strapped DMs; it also can provide inspiration for those who do have time to tweak and fiddle. [/QUOTE]
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