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What I'm looking for in commercial adventures
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<blockquote data-quote="Skyscraper" data-source="post: 5255015" data-attributes="member: 48518"><p>This is also a good point. I think the question is: do you want everything to be ready-to use to the point of limiting creativity by the DM and players (because, let's be frank, most DMs will simply stick to the adventure as written), or do you want to promote creativity by forcing DMs and players to improvise more of the PC storyline, without however asking more prep time by the DM?</p><p></p><p>I love 4E and I'm not thinking of going back to a prior edition (at least, not for now). But old-school gaming had its strong points. 1E modules didn't give you set-piece encounters, you needed to improvise them. And man did we have some fun doing that.</p><p></p><p>I have played the D&D Miniatures skirmish game, casually, with friends and with my girlfriend. I'm the only one in my group with the minis, so I prepare the warbands. My firends are all presented with warbands they are unfamiliar with and need to play out a combat encounter with it. The rules are almost identical to 4E D&D, for those that don't know the skirmish game. And my friends do just fine. Are they perfect? No. Do they play tactially? Yes. Do we have fun? Yes.</p><p></p><p>The bottom line, is that I think the designers should trust the DM - and the players - to come up with intelligent solutions by providing them all the tools to get there. Presently, I feel that the outcome of the adventure is determined well in advance and unless all PCs die, the adventure will fan out exactly the same way for different groups, give or take a few details (sure, one will use diplomacy here, the other will batlle an opponent there, but you get my point). By allowing full improvisation, you're trusting that the players and DM will find their own way through a labyrinth with multiple paths that lies before them, instead of have a single road that winds left and right to give an illusion of choices.</p><p></p><p>Trust the DM and players. They are intelligent people. And they are fully capable of creating an original story.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5255015, member: 48518"] This is also a good point. I think the question is: do you want everything to be ready-to use to the point of limiting creativity by the DM and players (because, let's be frank, most DMs will simply stick to the adventure as written), or do you want to promote creativity by forcing DMs and players to improvise more of the PC storyline, without however asking more prep time by the DM? I love 4E and I'm not thinking of going back to a prior edition (at least, not for now). But old-school gaming had its strong points. 1E modules didn't give you set-piece encounters, you needed to improvise them. And man did we have some fun doing that. I have played the D&D Miniatures skirmish game, casually, with friends and with my girlfriend. I'm the only one in my group with the minis, so I prepare the warbands. My firends are all presented with warbands they are unfamiliar with and need to play out a combat encounter with it. The rules are almost identical to 4E D&D, for those that don't know the skirmish game. And my friends do just fine. Are they perfect? No. Do they play tactially? Yes. Do we have fun? Yes. The bottom line, is that I think the designers should trust the DM - and the players - to come up with intelligent solutions by providing them all the tools to get there. Presently, I feel that the outcome of the adventure is determined well in advance and unless all PCs die, the adventure will fan out exactly the same way for different groups, give or take a few details (sure, one will use diplomacy here, the other will batlle an opponent there, but you get my point). By allowing full improvisation, you're trusting that the players and DM will find their own way through a labyrinth with multiple paths that lies before them, instead of have a single road that winds left and right to give an illusion of choices. Trust the DM and players. They are intelligent people. And they are fully capable of creating an original story. Sky [/QUOTE]
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