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<blockquote data-quote="Wicht" data-source="post: 5255144" data-attributes="member: 221"><p>Skyscraper, <a href="http://www.ritepublishing.com/coliseummorpheuon.html" target="_blank">Coliseum Morpheuon</a> is currently on schedule to be released by Rite Publishing and Cubicle 7 in November. It is a setting/adventure suitable for PFRP PCs of 16-18th level. Without giving too much away about it yet, I think it may have a format very close to what you are looking for. </p><p></p><p>In putting it together, I made the events and encounters modular in such a way as to enable multiple stories to be run around the same set of events. There are a half a dozen different plots suggested within, including rough timelines of which encounters would flow best with each sub-plot and when (with extra encounters that DMs can choose to use or not use as they wish when they wish). At the same time, there is a definite set of 10 major gladiatorial events which occur at specific times regardless of what the PCs do which help ensure the whole thing continues at a constant pace. </p><p></p><p>The reasoning behind this design choice was pretty simple: we were aiming to make the module suitable for PCs that had finished an adventure path, any adventure path. Of course with such a goal it is impossible to predict exactly what would motivate each group of PCs and so in writing it, I didn't try for a single concrete story-line but instead aimed to make the whole thing very flexible in how it can be used. I'm very pleased with how it turned out and a little anxious to see how it is recieved. Look for more on it in the coming months.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5255144, member: 221"] Skyscraper, [url=http://www.ritepublishing.com/coliseummorpheuon.html]Coliseum Morpheuon[/url] is currently on schedule to be released by Rite Publishing and Cubicle 7 in November. It is a setting/adventure suitable for PFRP PCs of 16-18th level. Without giving too much away about it yet, I think it may have a format very close to what you are looking for. In putting it together, I made the events and encounters modular in such a way as to enable multiple stories to be run around the same set of events. There are a half a dozen different plots suggested within, including rough timelines of which encounters would flow best with each sub-plot and when (with extra encounters that DMs can choose to use or not use as they wish when they wish). At the same time, there is a definite set of 10 major gladiatorial events which occur at specific times regardless of what the PCs do which help ensure the whole thing continues at a constant pace. The reasoning behind this design choice was pretty simple: we were aiming to make the module suitable for PCs that had finished an adventure path, any adventure path. Of course with such a goal it is impossible to predict exactly what would motivate each group of PCs and so in writing it, I didn't try for a single concrete story-line but instead aimed to make the whole thing very flexible in how it can be used. I'm very pleased with how it turned out and a little anxious to see how it is recieved. Look for more on it in the coming months. [/QUOTE]
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