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What I'm looking for in commercial adventures
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<blockquote data-quote="Skyscraper" data-source="post: 5255167" data-attributes="member: 48518"><p>Morrus: catering to the majority is certainly a strong approach commercially; it's just often not the approach that yields products that I like. I gave the example of Hollywood bluckbuster movies before; it's now very rare that one comes out that I like. But the movie companies make the big bucks out of them, we'd have to blame human nature before blaming them I think. I just think it's too bad that they can't figure out a way to both make money and be original, with the resources they have at their disposal for each of those blockbusters. For example, The Matrix was an unusual movie, one that took a lot of convincing to get done, but in the end it really paid off <em>and</em> it was original.</p><p></p><p>Yet, I feel like I must share what I think and what I'm looking for and not remain silent. Share my preferences, even if they end up being that of a minority. And remain opened to listen and contemplate what others propose. It's cool that many people have provided their input in this thread, which adds to my relfexion on the subject. I'm also glad to have learned of a few commercial products that are close to what I'm looking for. Kingmaker et al.; duly noted, and I'll keep my eyes opened for future products knowing what I do now about those. It's also great to see that there is evolution in D&D design, you have shared some of your ideas for how to evolve the EnWorld APs, Paizo has its ideas on how to evolve Paizo APs and, presumably, the same is true for WotC and other publishers. It's fun to see that no one wants to sit on his laurels and people still want to push the line further. It's too bad for me that it's not all the lines that I wish were being pushed; on the other hand, many ideas are introduced that I would not have thought about.</p><p></p><p>I'll be looking forward to seeing what comes out in the future!</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5255167, member: 48518"] Morrus: catering to the majority is certainly a strong approach commercially; it's just often not the approach that yields products that I like. I gave the example of Hollywood bluckbuster movies before; it's now very rare that one comes out that I like. But the movie companies make the big bucks out of them, we'd have to blame human nature before blaming them I think. I just think it's too bad that they can't figure out a way to both make money and be original, with the resources they have at their disposal for each of those blockbusters. For example, The Matrix was an unusual movie, one that took a lot of convincing to get done, but in the end it really paid off [I]and[/I] it was original. Yet, I feel like I must share what I think and what I'm looking for and not remain silent. Share my preferences, even if they end up being that of a minority. And remain opened to listen and contemplate what others propose. It's cool that many people have provided their input in this thread, which adds to my relfexion on the subject. I'm also glad to have learned of a few commercial products that are close to what I'm looking for. Kingmaker et al.; duly noted, and I'll keep my eyes opened for future products knowing what I do now about those. It's also great to see that there is evolution in D&D design, you have shared some of your ideas for how to evolve the EnWorld APs, Paizo has its ideas on how to evolve Paizo APs and, presumably, the same is true for WotC and other publishers. It's fun to see that no one wants to sit on his laurels and people still want to push the line further. It's too bad for me that it's not all the lines that I wish were being pushed; on the other hand, many ideas are introduced that I would not have thought about. I'll be looking forward to seeing what comes out in the future! Sky [/QUOTE]
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