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What Improvements Would You Want with 6E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7834799" data-attributes="member: 996"><p>I'm not convinced that it is. It depends on how the market treats 5e going forward. If it plateaus, and even if it doesn't keep growing, settles into fairly stable sales - that is, if it "has come back, and is here to stay, baby!" it can continue indefinitely, with only cosmetic new 'editions' now and then for marketing tie-ins, anniversaries, and the like. </p><p>If it runs its course and suddenly drops off like it did back in the days, then the comeback followed by flop could provoke a new edition that's actually new - and different - in the hopes of re-booting the franchise.</p><p>I'd hate to have to want the game I love to fail, commercially, in order to even have a shot at some day improving, especially since, the last time it took a shot at improving, it was nearly fatal. So, mostly, I'm hoping for the first scenario, even though it means I'll likely wander away from D&D again, like I did in the 90s...</p><p></p><p>Very hypothetically, and not worrying about market considerations like the above, I can agree with the following:</p><p>plus...</p><p>13th Age does something like this, each class has some weapon options, how effective they are is mainly a function of the class, not the weapon, and the same weapon can perform differently for different classes. Works nicely.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7834799, member: 996"] I'm not convinced that it is. It depends on how the market treats 5e going forward. If it plateaus, and even if it doesn't keep growing, settles into fairly stable sales - that is, if it "has come back, and is here to stay, baby!" it can continue indefinitely, with only cosmetic new 'editions' now and then for marketing tie-ins, anniversaries, and the like. If it runs its course and suddenly drops off like it did back in the days, then the comeback followed by flop could provoke a new edition that's actually new - and different - in the hopes of re-booting the franchise. I'd hate to have to want the game I love to fail, commercially, in order to even have a shot at some day improving, especially since, the last time it took a shot at improving, it was nearly fatal. So, mostly, I'm hoping for the first scenario, even though it means I'll likely wander away from D&D again, like I did in the 90s... Very hypothetically, and not worrying about market considerations like the above, I can agree with the following: plus... 13th Age does something like this, each class has some weapon options, how effective they are is mainly a function of the class, not the weapon, and the same weapon can perform differently for different classes. Works nicely. [/QUOTE]
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